Norscan Ice Trolls
Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath.Ice Trolls originate further north than their counterparts from Troll Country. All Trolls have indiscriminate appetites and unthinking ferocity, and the northern variety are no different. With their great strength and regenerative abilities, the warlike Northmen find uses for Trolls in battle, despite them having rather limited intelligence. Most varieties are able to spew acidic stomach bile over their victims to inflict a nasty death, but the Ice Trolls’ proximity to the Chaos Wastes has caused this ability to mutate into something else altogether. With a single exhalation of their icy breath, they can instantly freeze their foes in their tracks, usually just before gobbling them up in a crunch of icy flesh and bones.
Unit Name Norscan Ice Trolls |
Main Unit Key wh_dlc08_nor_mon_norscan_ice_trolls_0 |
Land Unit Key wh_dlc08_nor_mon_norscan_ice_trolls_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Infantry |
Naval Unit Group Monstrous Infantry |
Soldiers 12 |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 238 |
Melee Attack 40 |
102 |
├ Melee Weapon wh_dlc08_club_ice_troll |
├ Melee Damage Base 33 |
├ Melee Damage Ap 69 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh_main_chs_troll |
├ Armour Defence 40 |
└ Shield Armour 0 |
557 |
├ Man Entity wh_main_monster_troll_ice_blood |
├ Man Speed 54 |
├ Man Health 8 |
└ Bonus Hit Points 549 |
Leadership (Base Morale) 38 |
Abilities
- Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Frostbite
The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed. - Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Regeneration
flaming attacks will cause more damage to units with Regeneration.
Requires Buildings | |
---|---|
Lv. 0 |
Ice Troll Lair
(wh_main_nor_creatures_1) Level 0
Fog-Shrouded Fens
(wh_main_nor_creatures_2) Level 1
Glacial Passages
(wh_main_nor_creatures_3) Level 2 |
Faction Availability | |
---|---|
Warhammer |