Glade Guard (Starfire Shafts)
Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets.When Athel Loren goes to war, it is the Glade Guard who form the core of the army. Each Elven household fights together on the battlefield with disparate kinbands, combining to create one or more formal regiments under the command of a lesser lord or lady of the realm. The Wood Elf army can only seem haphazard and slightly disorganised to outsiders, for each band of Glade Guard is expected to follow the general's broad instructions but, at the same time, is encouraged to take the initiative when the opportunity presents itself. Such a principle often leads to an overlapping line of battle, with individual Glade Guard kinbands advancing and retreating like blown leaves in a storm, all the while pouring volleys of arrows into the foe.
Unit Name Glade Guard (Starfire Shafts) |
Main Unit Key wh_dlc05_wef_inf_glade_guard_1 |
Land Unit Key wh_dlc05_wef_inf_glade_guard_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 80 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
18 |
├ Missile Weapon wh_dlc05_wef_starfire_bow |
├ Projectile wh_dlc05_wef_starfire_arrow |
├ Missile Damage 2 |
├ Missile Ap Damage 16 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 170 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 20 |
Melee Attack 20 |
26 |
├ Melee Weapon wh_dlc05_wef_sword_archer |
├ Melee Damage Base 23 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 7 |
27 |
├ Base Defence 27 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh_dlc05_wef_cloth |
├ Armour Defence 15 |
└ Shield Armour 0 |
58 |
├ Man Entity wh_dlc05_wef_inf_glade_guard_starfire_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 50 |
Leadership (Base Morale) 60 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren move faster and aim more precisely within the forest. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings | |
---|---|
Lv. 0 |
Glade Guard Hide
(wh_dlc05_wef_ranged_1) Level 0
Deepwood Camp
(wh_dlc05_wef_ranged_2) Level 1
Waywatcher's Perch
(wh_dlc05_wef_ranged_3) Level 2 |
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |