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![Brayherd of the Shadowgave (The Season of Revelation)](https://www.honga.net/totalwar/warhammer/images/warhammer/flags/wh_dlc05_bst_beastmen_morghur_herd/mon_24.png)
Morghur the Shadowgave
Morghur does not care for the world as it is, preferring to remake it according to his ever-changing whims.The vile, twisted creature known as Morghur is the essence of mutation and corruption given form. His coarse hair is woven through with gibbering, shrieking skulls, and his form flows and reshapes with every passing second. Morghur's lair is deep within a cave near the Forest of Arden. The dank, stone walls flow like water in his presence, constantly reforming to mirror the dark visions that plague him. Morghur's mind is filled with images of destruction and desolation. Hatred boils within his heart, and he is consumed with the desire to make his waking-dreams become reality -- to rip down civilisation in all its forms, to shatter order wherever it is found and to change the world constantly and randomly. As he walks the world, everything in his presence is irrevocably twisted. Grass grows in disturbing patterns beneath his hooves, streams flow backwards and animals mutate horribly.
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Unit Name Morghur the Shadowgave |
Main Unit Key wh_dlc05_bst_cha_morghur_0 |
Land Unit Key wh_dlc05_bst_cha_morghur_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1300 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 55 |
Weapon Strength (Weapon Damage) 400 |
├ Melee Weapon wh_dlc05_bst_morghur_claws |
├ Melee Damage Base 300 |
├ Melee Damage Ap 100 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 56 |
Melee Defence 45 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 0 |
Armour 15 |
├ Armour wh_dlc03_bst_leather |
├ Armour Defence 15 |
└ Shield Armour 0 |
Health 5540 |
├ Man Entity wh_dlc05_bst_cha_gor_hero_morghur_blood |
├ Man Speed 39 |
├ Man Health 8 |
└ Bonus Hit Points 5532 |
Leadership (Base Morale) 75 |
Abilities
- Apocalyptic Vision
In fitful dreams, he sees the end. The world collapsing in on itself, leaving nothing but ashes and aberration. - Spirit-Essence of Chaos
To summon the essence of Chaos is to unleash its Ruinous fury upon any and all who witness it. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Aura of Transmutation
Morghur's Ruinous, transformative aura protects him from damage most of the time, but he is vulnerable whilst it recharges. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour. - Regeneration
flaming attacks will cause more damage to units with Regeneration.
Faction Availability | |
---|---|
Warhammer | |
An Eye For An Eye | |
The Season of Revelation |