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HomeHome / Total War: WARHAMMER / Beastmen Rebels (An Eye For An Eye) / Units / Centigors
Centigors Beastmen Rebels (An Eye For An Eye)Beastmen Rebels (An Eye For An Eye) Spear Infantry

Centigors

Hybrid man-beasts, raging at fate, Centigors bring their anger to bear upon anything in their path.

Centigors are a disturbing cross between four-legged creatures, such as horses and oxen, and the bipedal beasts of Chaos, merged together by the Ruinous Powers in ages past. They possess the hindquarters and forelegs of their quadruped ancestors, granting them great speed and strength, but the upper body of a humanoid, with which they wield brutal weapons. Strong, vital and crude, these beast-centaurs are powerful creatures. However, they are not especially agile, and while they have great strength they lack the dexterity to manipulate objects with any skill or control. Centigors are bitter and spiteful, resenting their clumsy, awkward nature, and harbour a deep jealousy of creatures whose minds and bodies are better matched. As the sun rises and the warherds march from the herdstone to make war upon man, the Centigors rouse themselves from their stupors, taking up the weapons of the Beastmen and galloping to war beside them.

Centigors

Unit Name

Centigors

Main Unit Key

wh_dlc03_bst_inf_centigors_0

Land Unit Key

wh_dlc03_bst_inf_centigors_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Bestial Cavalry

Naval Unit Group

Bestial Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

210

Melee Attack

20

Weapon Strength (Weapon Damage)

32

├ Melee Weapon

wh_dlc03_bst_centigor_spear

├ Melee Damage Base

25

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

26

├ Base Defence

26

├ Shield

wh_missile_block_30_metal

└ Shield Defence

0

Armour

65

├ Armour

wh_dlc03_bst_light

├ Armour Defence

35

└ Shield Armour

30

Health

90

├ Man Entity

wh_dlc03_bst_cav_centigor_blood

├ Man Speed

85

├ Man Health

8

└ Bonus Hit Points

82

Leadership (Base Morale)

60

Abilities

  • Rowdy
    These warriors are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast
    This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Centigors Lv. 0 Scorched Grass Plains
Scorched Grass Plains
(wh_dlc03_horde_beastmen_centigors_1)
Level 0
Centigor's Hollow
Centigor's Hollow
(wh_dlc03_horde_beastmen_centigors_2)
Level 1
Rocky Shelter
Rocky Shelter
(wh_dlc03_horde_beastmen_centigors_3)
Level 2