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Carcassonne Carcassonne Technologies

Military

Bretonnian Military Tech

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Death's Grip Decree Military Tier 1
Death's Grip Decree
"The King decrees that the threat of Unliving incursions be foremost in the collective mind of the Kingdom."
The Chivalric Code
    Diplomatic relations: -50 with Undead (faction_to_faction_own_unseen)
    Leadership: +10 when fighting against Undead (all forces)
    Attrition: -25% casualties suffered due to Vampiric Corruption attrition (all forces)
    +2 Chivalry for every victory against the Undead (faction_to_faction_own_unseen)
2 The Chivalric Code Military Tier 1
The Chivalric Code
Every Bretonnian Lord knows that honour and chivalry come before everything.
    Leadership: +5 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen)
    Chivalry: +5 (faction_to_faction_own_unseen)
    Armour: +5 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen)
Safer Woods Decree Ruinous Powers Decree Green Tide Decree Winter Woes Decree Death's Grip Decree Forests' Edge Decree Heraldry of Artois Heraldry of Lyonesse
3 Heraldry of Artois Military Tier 1
Heraldry of Artois
Artois, where the unified Dukedoms swore fealty to the Uniter.
The Chivalric Code
    Diplomatic relations: +100 with the faction of [[img:brt_artois]][[/img]]Artois (faction_to_faction_own_unseen)
    [[col:yellow]]Enables the Confederation diplomatic option with Artois (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
Heraldry of Parravon
4 Heraldry of Bretonnia Military Tier 1
Heraldry of Bretonnia
King Leoncoeur leads Bretonnia; his symbol, the shield of Couronne.
Heraldry of Parravon
    Diplomatic relations: +100 with the faction of [[img:brt_bretonnia]][[/img]]Bretonnia (faction_to_faction_own_unseen)
    [[col:yellow]]Enables the Confederation diplomatic option with Bretonnia (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
The Unification of Bretonnia
5 Heraldry of Parravon Military Tier 1
Heraldry of Parravon
Among the cliffs, peaks, and mountain ranges, the pegasi soar.
Heraldry of Artois
    Diplomatic relations: +100 with the faction of [[img:brt_parravon]][[/img]]Parravon (faction_to_faction_own_unseen)
    [[col:yellow]]Enables the Confederation diplomatic option with Parravon (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
Heraldry of Bordeleaux Heraldry of Bretonnia Heraldry of Bretonnia
6 Ruinous Powers Decree Military Tier 2
Ruinous Powers Decree
"The King decrees that the scourge of Chaos be stopped at all costs and the land delivered to safety."
The Chivalric Code
    ()
    Diplomatic relations: -100 with Chaos (faction_to_faction_own_unseen)
    Attrition: -50% casualties suffered from Chaos territory attrition (all forces)
    Lord Aura size: +50% when fighting against Chaos (all forces)
    Bonus vs. Large: +5 when fighting against Chaos (all forces)
    +2 Chivalry for every victory against Chaos (faction_to_faction_own_unseen)
7 Heraldry of Bastonne Military Tier 2
Heraldry of Bastonne
Bastonne, birthplace of the Uniter and the source of his bloodline.
Heraldry of Lyonesse
    ()
    Diplomatic relations: +100 with the faction of [[img:brt_bastonne]][[/img]]Bastonne (faction_to_faction_own_unseen)
    [[col:yellow]]Enables the Confederation diplomatic option with Bastonne (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
Heraldry of Bordeleaux
8 Heraldry of Bordeleaux Military Tier 2
Heraldry of Bordeleaux
Manann is more than a mere deity; he is a source of livelihood for many Bordelen citizens.
Heraldry of Bastonne
    ()
    Diplomatic relations: +100 with the faction of [[img:brt_bordeleaux]][[/img]]Bordeleaux (faction_to_faction_own_unseen)
    [[col:yellow]]Enables the Confederation diplomatic option with Bordeleaux (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
The Unification of Bretonnia
9 Heraldry of Lyonesse Military Tier 2
Heraldry of Lyonesse
Lyonesse, the homeland of the most devoted of all the Grail Companions.
The Chivalric Code
    ()
    Diplomatic relations: +100 with the faction of [[img:brt_lyonesse]][[/img]]Lyonesse (faction_to_faction_own_unseen)
    [[col:yellow]]Enables the Confederation diplomatic option with Lyonesse (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
Heraldry of Bastonne
10 The Unification of Bretonnia Military Tier 2
The Unification of Bretonnia
One people, one land – all shall know its glory and grandeur.
Heraldry of Bordeleaux Heraldry of Bordeleaux Heraldry of Bretonnia Heraldry of Bretonnia
    ()
    Diplomatic relations: +50 with Dwarf Realms (faction_to_faction_own_unseen)
    Diplomatic relations: +50 with Empire Provinces (faction_to_faction_own_unseen)
    Chivalry: +20 (faction_to_faction_own_unseen)
11 Safer Woods Decree Military Tier 3
Safer Woods Decree
“The King decrees that from this day forth, the forests of Bretonnia be made safe from the Beastmen’s Ruinous bane.”
The Chivalric Code
    ()
    Diplomatic relations: -100 with Beastmen Warherds (faction_to_faction_own_unseen)
    Missile damage: +10% when fighting against Beastmen Warherds (all forces)
    Leadership: +5 when fighting against Beastmen Warherds (all forces)
    +2 Chivalry for every victory against Beastmen Warherds (faction_to_faction_own_unseen)
12 Green Tide Decree Military Tier 3
Green Tide Decree
“The King decrees that the Greenskin blight be utterly annihilated wherever, whenever, and however possible!"
The Chivalric Code
    ()
    Diplomatic relations: -50 with Greenskin Tribes (faction_to_faction_own_unseen)
    Double experience gain for units when fighting against Greenskin Tribes (faction_to_force_own_unseen)
    Immunity to Barren Wasteland attrition (all forces)
    +2 Chivalry for every victory against Greenskin Tribes (faction_to_faction_own_unseen)
Grey Mountain Watch
13 Grey Mountain Watch Military Tier 3
Grey Mountain Watch
Too long have the Greenskins pillaged Bretonnian lands.
Green Tide Decree
    ()
    Diplomatic relations: -50 with Greenskin Tribes (faction_to_faction_own_unseen)
    Weapon strength: +10% when fighting against Greenskin Tribes (all forces)
    Leadership: +10 during subterranean intercept battles (all forces)
    +3 Chivalry for every victory against Greenskin Tribes (faction_to_faction_own_unseen)
14 Winter Woes Decree Military Tier 4
Winter Woes Decree
“The King decrees that Bretonnians must double their efforts to defend the Kingdom against the barbaric forces of the North.”
The Chivalric Code
    ()
    Double experience gain for units when fighting against Norscan Tribes (faction_to_force_own_unseen)
    Diplomatic relations: -50 with Norscan Tribes (faction_to_faction_own_unseen)
    Immunity to Snow attrition (all forces)
    +2 Chivalry for every victory against Norscan Tribes (faction_to_faction_own_unseen)
The North Guard
15 The North Guard Military Tier 4
The North Guard
Across the Sea of Claws lies an ancient threat; pay it the utmost attention, lest it grows too near.
Winter Woes Decree
    ()
    Melee attack: +5 when fighting against Norscan Tribes (all forces)
    Melee defence: +10 when fighting against Norscan Tribes (all forces)
    Diplomatic relations: -50 with Norscan Tribes (faction_to_faction_own_unseen)
    +3 Chivalry for every victory against Norscan Tribes (faction_to_faction_own_unseen)
16 Forests' Edge Decree Military Tier 4
Forests' Edge Decree
"The King decrees that the malevolent forces of Athel Loren must be kept at bay."
The Chivalric Code
    ()
    Leadership: +8 when fighting against Wood Elves (all forces)
    Missile resistance: 10% when fighting against Wood Elves (all forces)
    Diplomatic relations: -50 with Wood Elves (faction_to_faction_own_unseen)
    +2 Chivalry for every victory against Wood Elves (faction_to_faction_own_unseen)
17 Improved Construction Military Tier 5
Improved Construction
Improve the process and the results look after themselves.
Economic Investment
    ()
    Construction cost: -2% for all buildings (all regions)
    Construction time: -1 for Province Capital/Settlement buildings (all regions)
Bigger Bobbins
18 Economic Investment Military Tier 5
Economic Investment
Banish uncertainty: invest in the Kingdom's future.
    ()
    Growth: +4 (all provinces)
    Income from Settlements: +3% (all regions)
Improved Agricultural Tools Improved Construction Almshouses Improved Trade Vessels
19 Improved Agricultural Tools Military Tier 6
Improved Agricultural Tools
No longer can a bad workman blame his tools…
Economic Investment
    ()
    Income from Farms: +2% (all regions)
Wider Ploughs Irrigation Ditches
20 Irrigation Ditches Military Tier 6
Irrigation Ditches
Irrigation ensures that the fields are watered and the people fed, no matter the season.
Improved Agricultural Tools
    ()
    Upkeep: -5% for infantry units (all forces)
    Income from Farms: +3% (all regions)
21 Bigger Bobbins Military Tier 6
Bigger Bobbins
Bigger bobbins are better bobbins. It is known.
Improved Construction
    ()
    Income from Industry: +10% (all regions)
Improved Loom Technology Weaving Apprenticeships
22 Weaving Apprenticeships Military Tier 6
Weaving Apprenticeships
Time spent schooling the workers pays dividends later.
Bigger Bobbins
    ()
    Research rate: +5% (faction_to_faction_own_unseen)
    Income from Industry: +5% (all regions)
23 Almshouses Military Tier 6
Almshouses
The poor must be cared for, just enough to ensure productivity.
Economic Investment
    ()
    Growth: +10 (all provinces)
    Leadership: +5 for Peasant Mob units (all forces)
Town Census Subsidised Tools
24 Subsidised Tools Military Tier 6
Subsidised Tools
For what is a peasant without his pitchfork?
Almshouses
    ()
    Construction cost: -5% for Infrastructure buildings (all regions)
    Melee attack: +10 for Peasant Mob units (all forces)
    Recruitment cost: -10% for Peasant Mob units (faction_to_force_own_unseen)
25 Improved Trade Vessels Military Tier 6
Improved Trade Vessels
A seaworthy fleet keeps the economy afloat.
Economic Investment
    ()
    Additional tradable resources produced: +5% (factionwide)
    Income from trade: +5% trade agreement tariffs (factionwide)
Harbourmaster Bribes
26 Wider Ploughs Military Tier 7
Wider Ploughs
The wider the plough, the higher the yield, in less time.
Improved Agricultural Tools
    ()
    Construction cost: -5% for Infrastructure buildings (all regions)
    Income from Farms: +2% (all regions)
Water Pumps
27 Water Pumps Military Tier 7
Water Pumps
The less we depend on the elements, the greater our control over our food supplies.
Wider Ploughs
    ()
    Each of your regions can sustain an extra peasant unit (faction_to_faction_own_unseen)
    Income from Farms: +3% (all regions)
28 Improved Loom Technology Military Tier 7
Improved Loom Technology
The fruit of such a loom is industry in abundance.
Bigger Bobbins
    ()
    Local recruitment capacity: +1 (all provinces)
    Income from Industry: +5% (all regions)
Seamstresses
29 Seamstresses Military Tier 7
Seamstresses
For some, appearances are everything - regardless of the truth of the matter.
Improved Loom Technology
    ()
    Recruitment cost: -10% (all forces)
    Income from Industry: +10% (all regions)
30 Town Census Military Tier 7
Town Census
Know your population, know the size of your army.
Almshouses
    ()
    Local recruitment capacity: +1 (all provinces)
    Unit experience: +2 for Peasant Mob unit recruits (faction_to_character_own_unseen)
Charity
31 Charity Military Tier 7
Charity
“Rejoice, peasants! For a generous Knight of Bretonnia provides for you!”
Town Census
    ()
    {{tr:public_order}}: +2 (all provinces)
    Chivalry: +20 (faction_to_faction_own_unseen)
32 Harbourmaster Bribes Military Tier 7
Harbourmaster Bribes
Bribing the harbourmaster pays dividends on import duties.
Improved Trade Vessels
    ()
    Income from Ports: +5% (all regions)
    Income from trade: +10% trade agreement tariffs (factionwide)
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