Left Panel
Military | ||||||
---|---|---|---|---|---|---|
No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Military Tier 1 Death's Grip Decree "The King decrees that the threat of Unliving incursions be foremost in the collective mind of the Kingdom." |
|||||
Leadership: +10 when fighting against Undead (all forces) Attrition: -25% casualties suffered due to Vampiric Corruption attrition (all forces) +2 Chivalry for every victory against the Undead (faction_to_faction_own_unseen) |
||||||
2 |
Military Tier 1 The Chivalric Code Every Bretonnian Lord knows that honour and chivalry come before everything. |
|||||
Chivalry: +5 (faction_to_faction_own_unseen) Armour: +5 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen) |
||||||
3 |
Military Tier 1 Heraldry of Artois Artois, where the unified Dukedoms swore fealty to the Uniter. |
|||||
[[col:yellow]]Enables the Confederation diplomatic option with Artois (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
||||||
4 |
Military Tier 1 Heraldry of Bretonnia King Leoncoeur leads Bretonnia; his symbol, the shield of Couronne. |
|||||
[[col:yellow]]Enables the Confederation diplomatic option with Bretonnia (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
||||||
5 |
Military Tier 1 Heraldry of Parravon Among the cliffs, peaks, and mountain ranges, the pegasi soar. |
|||||
[[col:yellow]]Enables the Confederation diplomatic option with Parravon (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
||||||
6 |
Military Tier 2 Ruinous Powers Decree "The King decrees that the scourge of Chaos be stopped at all costs and the land delivered to safety." |
|||||
Diplomatic relations: -100 with Chaos (faction_to_faction_own_unseen) Attrition: -50% casualties suffered from Chaos territory attrition (all forces) Lord Aura size: +50% when fighting against Chaos (all forces) Bonus vs. Large: +5 when fighting against Chaos (all forces) +2 Chivalry for every victory against Chaos (faction_to_faction_own_unseen) |
||||||
7 |
Military Tier 2 Heraldry of Bastonne Bastonne, birthplace of the Uniter and the source of his bloodline. |
|||||
Diplomatic relations: +100 with the faction of [[img:brt_bastonne]][[/img]]Bastonne (faction_to_faction_own_unseen) [[col:yellow]]Enables the Confederation diplomatic option with Bastonne (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
||||||
8 |
Military Tier 2 Heraldry of Bordeleaux Manann is more than a mere deity; he is a source of livelihood for many Bordelen citizens. |
|||||
Diplomatic relations: +100 with the faction of [[img:brt_bordeleaux]][[/img]]Bordeleaux (faction_to_faction_own_unseen) [[col:yellow]]Enables the Confederation diplomatic option with Bordeleaux (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
||||||
9 |
Military Tier 2 Heraldry of Lyonesse Lyonesse, the homeland of the most devoted of all the Grail Companions. |
|||||
Diplomatic relations: +100 with the faction of [[img:brt_lyonesse]][[/img]]Lyonesse (faction_to_faction_own_unseen) [[col:yellow]]Enables the Confederation diplomatic option with Lyonesse (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
||||||
10 |
Military Tier 2 The Unification of Bretonnia One people, one land – all shall know its glory and grandeur. |
|||||
Diplomatic relations: +50 with Dwarf Realms (faction_to_faction_own_unseen) Diplomatic relations: +50 with Empire Provinces (faction_to_faction_own_unseen) Chivalry: +20 (faction_to_faction_own_unseen) |
||||||
11 |
Military Tier 3 Safer Woods Decree “The King decrees that from this day forth, the forests of Bretonnia be made safe from the Beastmen’s Ruinous bane.” |
|||||
Diplomatic relations: -100 with Beastmen Warherds (faction_to_faction_own_unseen) Missile damage: +10% when fighting against Beastmen Warherds (all forces) Leadership: +5 when fighting against Beastmen Warherds (all forces) +2 Chivalry for every victory against Beastmen Warherds (faction_to_faction_own_unseen) |
||||||
12 |
Military Tier 3 Green Tide Decree “The King decrees that the Greenskin blight be utterly annihilated wherever, whenever, and however possible!" |
|||||
Diplomatic relations: -50 with Greenskin Tribes (faction_to_faction_own_unseen) Double experience gain for units when fighting against Greenskin Tribes (faction_to_force_own_unseen) Immunity to Barren Wasteland attrition (all forces) +2 Chivalry for every victory against Greenskin Tribes (faction_to_faction_own_unseen) |
||||||
13 |
Military Tier 3 Grey Mountain Watch Too long have the Greenskins pillaged Bretonnian lands. |
|||||
Diplomatic relations: -50 with Greenskin Tribes (faction_to_faction_own_unseen) Weapon strength: +10% when fighting against Greenskin Tribes (all forces) Leadership: +10 during subterranean intercept battles (all forces) +3 Chivalry for every victory against Greenskin Tribes (faction_to_faction_own_unseen) |
||||||
14 |
Military Tier 4 Winter Woes Decree “The King decrees that Bretonnians must double their efforts to defend the Kingdom against the barbaric forces of the North.” |
|||||
Double experience gain for units when fighting against Norscan Tribes (faction_to_force_own_unseen) Diplomatic relations: -50 with Norscan Tribes (faction_to_faction_own_unseen) Immunity to Snow attrition (all forces) +2 Chivalry for every victory against Norscan Tribes (faction_to_faction_own_unseen) |
||||||
15 |
Military Tier 4 The North Guard Across the Sea of Claws lies an ancient threat; pay it the utmost attention, lest it grows too near. |
|||||
Melee attack: +5 when fighting against Norscan Tribes (all forces) Melee defence: +10 when fighting against Norscan Tribes (all forces) Diplomatic relations: -50 with Norscan Tribes (faction_to_faction_own_unseen) +3 Chivalry for every victory against Norscan Tribes (faction_to_faction_own_unseen) |
||||||
16 |
Military Tier 4 Forests' Edge Decree "The King decrees that the malevolent forces of Athel Loren must be kept at bay." |
|||||
Leadership: +8 when fighting against Wood Elves (all forces) Missile resistance: 10% when fighting against Wood Elves (all forces) Diplomatic relations: -50 with Wood Elves (faction_to_faction_own_unseen) +2 Chivalry for every victory against Wood Elves (faction_to_faction_own_unseen) |
||||||
17 |
Military Tier 5 Improved Construction Improve the process and the results look after themselves. |
|||||
Construction cost: -2% for all buildings (all regions) Construction time: -1 for Province Capital/Settlement buildings (all regions) |
||||||
18 |
Military Tier 5 Economic Investment Banish uncertainty: invest in the Kingdom's future. |
|||||
Growth: +4 (all provinces) Income from Settlements: +3% (all regions) |
||||||
19 |
Military Tier 6 Improved Agricultural Tools No longer can a bad workman blame his tools… |
|||||
Income from Farms: +2% (all regions) |
||||||
20 |
Military Tier 6 Irrigation Ditches Irrigation ensures that the fields are watered and the people fed, no matter the season. |
|||||
Upkeep: -5% for infantry units (all forces) Income from Farms: +3% (all regions) |
||||||
21 |
Military Tier 6 Bigger Bobbins Bigger bobbins are better bobbins. It is known. |
|||||
Income from Industry: +10% (all regions) |
||||||
22 |
Military Tier 6 Weaving Apprenticeships Time spent schooling the workers pays dividends later. |
|||||
Research rate: +5% (faction_to_faction_own_unseen) Income from Industry: +5% (all regions) |
||||||
23 |
Military Tier 6 Almshouses The poor must be cared for, just enough to ensure productivity. |
|||||
Growth: +10 (all provinces) Leadership: +5 for Peasant Mob units (all forces) |
||||||
24 |
Military Tier 6 Subsidised Tools For what is a peasant without his pitchfork? |
|||||
Construction cost: -5% for Infrastructure buildings (all regions) Melee attack: +10 for Peasant Mob units (all forces) Recruitment cost: -10% for Peasant Mob units (faction_to_force_own_unseen) |
||||||
25 |
Military Tier 6 Improved Trade Vessels A seaworthy fleet keeps the economy afloat. |
|||||
Additional tradable resources produced: +5% (factionwide) Income from trade: +5% trade agreement tariffs (factionwide) |
||||||
26 |
Military Tier 7 Wider Ploughs The wider the plough, the higher the yield, in less time. |
|||||
Construction cost: -5% for Infrastructure buildings (all regions) Income from Farms: +2% (all regions) |
||||||
27 |
Military Tier 7 Water Pumps The less we depend on the elements, the greater our control over our food supplies. |
|||||
Each of your regions can sustain an extra peasant unit (faction_to_faction_own_unseen) Income from Farms: +3% (all regions) |
||||||
28 |
Military Tier 7 Improved Loom Technology The fruit of such a loom is industry in abundance. |
|||||
Local recruitment capacity: +1 (all provinces) Income from Industry: +5% (all regions) |
||||||
29 |
Military Tier 7 Seamstresses For some, appearances are everything - regardless of the truth of the matter. |
|||||
Recruitment cost: -10% (all forces) Income from Industry: +10% (all regions) |
||||||
30 |
Military Tier 7 Town Census Know your population, know the size of your army. |
|||||
Local recruitment capacity: +1 (all provinces) Unit experience: +2 for Peasant Mob unit recruits (faction_to_character_own_unseen) |
||||||
31 |
Military Tier 7 Charity “Rejoice, peasants! For a generous Knight of Bretonnia provides for you!” |
|||||
{{tr:public_order}}: +2 (all provinces) Chivalry: +20 (faction_to_faction_own_unseen) |
||||||
32 |
Military Tier 7 Harbourmaster Bribes Bribing the harbourmaster pays dividends on import duties. |
|||||
Income from Ports: +5% (all regions) Income from trade: +10% trade agreement tariffs (factionwide) |
|
|
|