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帝國 帝國 技能

大工程師英雄技能



大工程師英雄技能

行動[HIDDEN]
行動[HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
標準射擊訓練
標準射擊訓練
(wh_main_skill_dwf_engineer_self_standardised_firing_drill)
先祖遺恨
先祖遺恨
(wh_main_skill_dwf_all_unique_ancestral_grudge)
被動腐蝕[HIDDEN]
被動腐蝕[HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
製造大師
製造大師
(wh_main_skill_dwf_engineer_campaign_master_of_works)
徵用
徵用
(wh_main_skill_dwf_engineer_self_requisition)
剛毅果決
剛毅果決
(wh_main_skill_dwf_all_unique_resolute)
勘探師
勘探師
(wh_main_skill_dwf_engineer_campaign_prospector)
致命發明
致命發明
(wh_main_skill_dwf_engineer_campaign_deadly_contraptions)
額外火藥
額外火藥
(wh_main_skill_dwf_engineer_self_extra_powder)
技術強化
技術強化
(wh_main_skill_dwf_engineer_self_technical_enhancements)
冷酷無情
冷酷無情
(wh_main_skill_dwf_all_unique_relentless)
破壞大師
破壞大師
(wh_main_skill_dwf_engineer_campaign_saboteur)
三角測量
三角測量
(wh_main_skill_dwf_engineer_self_triangulation)
葛林姆尼爾符文
葛林姆尼爾符文
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
卡拉克血統
卡拉克血統
(wh_main_skill_dwf_engineer_campaign_karak_blood)
神槍手
神槍手
(wh_main_skill_dwf_engineer_self_dead_eye)
損害管制
損害管制
(wh_main_skill_dwf_engineer_campaign_damage_control)
彈道校準
彈道校準
(wh_main_skill_dwf_engineer_self_ballistics_calibration)
強者
強者
(wh_main_skill_dwf_engineer_campaign_hardy)
督軍
督軍
(wh_main_skill_dwf_engineer_self_overseer)
時間與動作
時間與動作
(wh_main_skill_dwf_engineer_campaign_time_&_motion)
後勤工程師
後勤工程師
(wh_main_skill_dwf_engineer_campaign_logistical_engineer)
防禦協調者
防禦協調者
(wh_main_skill_dwf_engineer_self_defensive_coordinator)
困惑者
困惑者
(wh_main_skill_dwf_engineer_campaign_confounder)
彈道教練
彈道教練
(wh_main_skill_dwf_engineer_self_ballistics_instructor)
挖牆專家
挖牆專家
(wh_main_skill_dwf_engineer_campaign_underminer)
坑道工兵
坑道工兵
(wh_main_skill_dwf_engineer_self_sapper)

大工程師英雄技能 (Background Skills)

失明
失明
(wh_main_skill_innate_all_blind)
無聊
無聊
(wh_main_skill_innate_all_boring)
優柔寡斷
優柔寡斷
(wh_main_skill_innate_all_irresolute)
雅量
雅量
(wh_main_skill_innate_all_magnanimous)
手臂殘疾
手臂殘疾
(wh_main_skill_innate_all_maimed_arm)
腿部殘疾
腿部殘疾
(wh_main_skill_innate_all_maimed_leg)
憂鬱
憂鬱
(wh_main_skill_innate_all_melancholic)
面不改色
面不改色
(wh_main_skill_innate_all_phlegmatic)
樂觀
樂觀
(wh_main_skill_innate_all_sanguine)
恐怖疤痕
恐怖疤痕
(wh_main_skill_innate_all_scar_disfiguring)
鮮明疤痕
鮮明疤痕
(wh_main_skill_innate_all_scar_distinguishing)
鬼鬼祟祟
鬼鬼祟祟
(wh_main_skill_innate_all_sneaky)
暴躁
暴躁
(wh_main_skill_innate_all_choleric)
愚蠢
愚蠢
(wh_main_skill_innate_all_stupid)
強硬
強硬
(wh_main_skill_innate_all_uncompromising)
笨拙
笨拙
(wh_main_skill_innate_all_clumsy)
畸形醜惡
畸形醜惡
(wh_main_skill_innate_all_deformed)
容易受騙
容易受騙
(wh_main_skill_innate_all_easily_deceived)
容易分心
容易分心
(wh_main_skill_innate_all_easily_distracted)
容易上當
容易上當
(wh_main_skill_innate_all_easily_trapped)
渴望榮譽
渴望榮譽
(wh_main_skill_innate_all_honourable)
聰慧
聰慧
(wh_main_skill_innate_all_intelligent)
大工程師英雄技能 (28)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_dummy_agent_actions)
行動[HIDDEN]

1 行動:[[col:yellow]]英雄隨軍 (character_to_character_own)
行動:[[col:yellow]]擴散腐蝕 (character_to_character_own)
行動:[[col:yellow]]激勵民眾 (character_to_character_own)
行動:[[col:yellow]]襲擊全隊 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]民心喪失 (character_to_character_own)
行動:[[col:yellow]]襲擊駐軍 (character_to_character_own)
行動:[[col:yellow]]咒術祈求 (character_to_character_own)
行動:[[col:yellow]]惑亂軍心 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]咒術抑制 (character_to_character_own)
行動:[[col:yellow]]破壞建築 (character_to_character_own)
行動:[[col:yellow]]奮發圖強 (character_to_character_own)
行動:[[col:yellow]]潛入破壞 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]破壞軍械 (character_to_character_own)
行動:[[col:yellow]]破壞城牆 (character_to_character_own)
行動:[[col:yellow]]符文印記 (character_to_character_own)
行動:[[col:yellow]]魔力阻絕 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]符文之佑 (character_to_character_own)
行動:[[col:yellow]]襲擊城鎮 (character_to_character_own)
行動:[[col:yellow]]偵測敵情 (character_to_character_own)
行動:[[col:yellow]]阻礙敵軍 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]經濟滲透 (character_to_character_own)
行動:[[col:yellow]]破壞城牆 (character_to_character_own)
行動:[[col:yellow]]運籌規劃 (character_to_character_own)
行動:[[col:yellow]]襲擊單位 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]魔法干涉 (character_to_character_own)
行動:[[col:yellow]]破壞建築 (character_to_character_own)
2 (wh_main_skill_dwf_engineer_self_standardised_firing_drill)
標準射擊訓練
大工程師熟悉射擊速率、射擊範圍以及最佳火力系數的一切知識,他的知識能有效提升射擊部隊的作戰效率。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
裝填時間降低:炮兵單位+8% ([[img:icon_hero]][[/img]]英雄的軍隊)
裝填時間降低:遠程步兵單位+8% ([[img:icon_hero]][[/img]]英雄的軍隊)
3 (wh_main_skill_dwf_all_unique_ancestral_grudge)
先祖遺恨
所有矮人都鄙視綠皮,因為獸人和地精是悲傷時代的始作俑者。
1 3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
武器威力:對抗綠皮時+3% (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
武器威力:對抗綠皮時+8% (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
武器威力:對抗綠皮時+15% (character_to_character_own)
4 (wh_main_skill_all_dummy_passive_corruption)
被動腐蝕[HIDDEN]

1 [HIDDEN]Corruptionfromcharacterpresence:+2 (character_to_character_own)
5 (wh_main_skill_dwf_engineer_campaign_master_of_works)
製造大師
只要價格合理,矮人工程師就能用適當的材料製造出一切物品。
1 [[col:yellow]]奮發圖強行動:建築成本-10% 部署:我國行省
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
6 (wh_main_skill_dwf_engineer_self_requisition)
徵用
無論大工程師需要什麼,他都能得到。軍需官很少會拒絕公會工程師的要求。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
彈藥量:炮兵單位+3% ([[img:icon_hero]][[/img]]英雄的軍隊)
彈藥量:遠程步兵單位+3% ([[img:icon_hero]][[/img]]英雄的軍隊)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
彈藥量:炮兵單位+7% ([[img:icon_hero]][[/img]]英雄的軍隊)
彈藥量:遠程步兵單位+7% ([[img:icon_hero]][[/img]]英雄的軍隊)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
彈藥量:炮兵單位+12% ([[img:icon_hero]][[/img]]英雄的軍隊)
彈藥量:遠程步兵單位+12% ([[img:icon_hero]][[/img]]英雄的軍隊)
7 (wh_main_skill_dwf_all_unique_resolute)
剛毅果決
矮人堅決果斷,一旦向敵人發起衝鋒,他們就會把所有力量都放在初次攻擊上。
1 6 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
衝鋒加成:+2 (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
衝鋒加成:+5 (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
衝鋒加成:+9 (character_to_character_own)
8 (wh_main_skill_dwf_engineer_campaign_prospector)
勘探師
透過測量工具,矮人能發現值得查看的地點和能夠開採的礦藏。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
可貿易資源額外產量:+2% (全派系)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
可貿易資源額外產量:+5% (全派系)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
可貿易資源額外產量:+9% (全派系)
9 (wh_main_skill_dwf_engineer_campaign_deadly_contraptions)
致命發明
較致命的發明會在工程師公會的監管範圍外投入使用,這通常是「不該做的事」。
1 [[col:yellow]]刺殺人物行動:刺殺目標機率額外增加8% 目標:任何外邦人物
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
10 (wh_main_skill_dwf_engineer_self_extra_powder)
額外火藥

1 被動技能:「額外火藥」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
11 (wh_main_skill_dwf_engineer_self_technical_enhancements)
技術強化
工程師總是喜歡修修補補,而且習慣將這些工作稱為「強化」。無論是什麼新發明,只要經過他們的強化,基本上都會得到改善。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位護甲:+3 (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位護甲:+8 (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位護甲:+15 (character_to_character_own)
12 (wh_main_skill_dwf_all_unique_relentless)
冷酷無情
矮人速度並不快,但不管前路多麼凶險,他們都有迎難而上的精神。
1 10 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
移動速度:+3% (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
移動速度:+8% (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
移動速度:+15% (character_to_character_own)
13 (wh_main_skill_dwf_engineer_campaign_saboteur)
破壞大師
工程師同時也是擅長破壞的大師,他完全可以破壞敵人的一切。
1 [[col:yellow]]破壞軍械行動:彈藥容量-5% 部署:外邦行省
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
2 [[col:yellow]]破壞軍械行動:彈藥容量-10% 部署:外邦行省
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
3 [[col:yellow]]破壞軍械行動:彈藥容量-15% 部署:外邦行省
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
14 (wh_main_skill_dwf_engineer_self_triangulation)
三角測量
矮人工程師運用數字學識,為他們的戰爭機具調整出最佳的彈道和殺傷力。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
遠程傷害:炮兵單位+3% ([[img:icon_hero]][[/img]]英雄的軍隊)
遠程傷害:遠程步兵單位+3% ([[img:icon_hero]][[/img]]英雄的軍隊)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
遠程傷害:炮兵單位+7% ([[img:icon_hero]][[/img]]英雄的軍隊)
遠程傷害:遠程步兵單位+7% ([[img:icon_hero]][[/img]]英雄的軍隊)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
遠程傷害:炮兵單位+12% ([[img:icon_hero]][[/img]]英雄的軍隊)
遠程傷害:遠程步兵單位+12% ([[img:icon_hero]][[/img]]英雄的軍隊)
15 (wh_main_skill_dwf_all_unique_rune_of_grimnir)
葛林姆尼爾符文
戰神無盡的勇氣大大增長了這位矮人的膽量。
1 7 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
遠程抗性:10% (character_to_character_own)
16 (wh_main_skill_dwf_engineer_campaign_karak_blood)
卡拉克血統
在矮人城塞出生長大,就像深山裡的石頭一樣堅硬純粹。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
[[img:icon_corruption_vmp]][[/img]]吸血鬼與[[img:icon_corruption_chs]][[/img]]混沌腐蝕降低:+1 (所在行省)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
[[img:icon_corruption_vmp]][[/img]]吸血鬼與[[img:icon_corruption_chs]][[/img]]混沌腐蝕降低:+2 (所在行省)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
[[img:icon_corruption_vmp]][[/img]]吸血鬼與[[img:icon_corruption_chs]][[/img]]混沌腐蝕降低:+3 (所在行省)
17 (wh_main_skill_dwf_engineer_self_dead_eye)
神槍手
神槍手是指可以在五百步(以矮人為基準)外擊中目標的工程師或雷鳴槍手。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位射程:+3% (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位射程:+8% (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位射程:+15% (character_to_character_own)
18 (wh_main_skill_dwf_engineer_campaign_damage_control)
損害管制
「機器效率變差了,快把工程師叫來!」
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
城鎮堅持時間:+1 (所在地區)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
城鎮堅持時間:+2 (所在地區)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
城鎮堅持時間:+3 (所在地區)
19 (wh_main_skill_dwf_engineer_self_ballistics_calibration)
彈道校準

1 技能:「彈道校準」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
20 (wh_main_skill_dwf_engineer_campaign_hardy)
強者
「小子,就憑你這兩下子,想殺我還早得很呢!」
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
傷勢痊癒時間:-1 (character_to_character_own)
21 (wh_main_skill_dwf_engineer_self_overseer)
督軍
大半輩子都待在地下的工程師,非常熟悉如何在山洞裡戰鬥。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
光環範圍:+10% (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
光環範圍:+20% (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
光環範圍:+40% (character_to_character_own)
22 (wh_main_skill_dwf_engineer_campaign_time_&_motion)
時間與動作
「如果你能在這個位置扔出去,到這個拋物線的角度,就可以減少阻力並提高威力。」
1 英雄行動成本:-3% (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
2 英雄行動成本:-8% (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
3 英雄行動成本:-15% (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
23 (wh_main_skill_dwf_engineer_campaign_logistical_engineer)
後勤工程師
大工程師總是在尋求提高效能和改進的方法,特別是後勤方面。
1 行動:[[col:yellow]]強力重載 目標:我國軍隊
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
2 行動:[[col:yellow]]強力重載 目標:我國軍隊
[[col:yellow]]強力重載行動:戰役地圖移動距離額外增加5% 目標:我國軍隊
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
3 行動:[[col:yellow]]強力重載 目標:我國軍隊
[[col:yellow]]強力重載行動:戰役地圖移動距離額外增加10% 目標:我國軍隊
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
24 (wh_main_skill_dwf_engineer_self_defensive_coordinator)
防禦協調者
熟悉防禦陣型的大工程師會在圍城戰中運用他們數百年來積累的經驗。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
裝填時間縮短:圍城戰時塔樓+3% ([[img:icon_hero]][[/img]]英雄的軍隊)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
裝填時間縮短:圍城戰時塔樓+8% ([[img:icon_hero]][[/img]]英雄的軍隊)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
裝填時間縮短:圍城戰時塔樓+15% ([[img:icon_hero]][[/img]]英雄的軍隊)
25 (wh_main_skill_dwf_engineer_campaign_confounder)
困惑者
工程師上了戰場,就會破壞和偷取敵軍裝備與資源來擾亂敵人。
1 [[col:yellow]]潛入破壞行動:軍隊移動距離-3% 目標:外邦軍隊
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
2 [[col:yellow]]潛入破壞行動:軍隊移動距離-8% 目標:外邦軍隊
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
3 [[col:yellow]]潛入破壞行動:軍隊移動距離-15% 目標:外邦軍隊
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
26 (wh_main_skill_dwf_engineer_self_ballistics_instructor)
彈道教練
熟悉彈道學的工程師,就知道如何有效提升武器的射程。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位射程:炮兵單位+2% ([[img:icon_hero]][[/img]]英雄的軍隊)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位射程:炮兵單位+5% ([[img:icon_hero]][[/img]]英雄的軍隊)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位射程:炮兵單位+9% ([[img:icon_hero]][[/img]]英雄的軍隊)
27 (wh_main_skill_dwf_engineer_campaign_underminer)
挖牆專家
城牆的強度取決於其地基。矮人工程師可以相當輕鬆地破壞任何結構的地基。
1 [[col:yellow]]破壞城牆行動:額外造成1處城牆缺口 目標:外邦城鎮
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
2 [[col:yellow]]破壞城牆行動:額外造成2處城牆缺口 目標:外邦城鎮
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
3 [[col:yellow]]破壞城牆行動:額外造成3處城牆缺口 目標:外邦城鎮
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
28 (wh_main_skill_dwf_engineer_self_sapper)
坑道工兵
坑道工兵尤其擅長打敗掘壕固守的敵軍。他能迅速將火炮搬到最佳的位置上。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
移動速度:炮兵單位+3% ([[img:icon_hero]][[/img]]英雄的軍隊)
移動速度:遠程步兵單位+3% ([[img:icon_hero]][[/img]]英雄的軍隊)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
移動速度:炮兵單位+8% ([[img:icon_hero]][[/img]]英雄的軍隊)
移動速度:遠程步兵單位+8% ([[img:icon_hero]][[/img]]英雄的軍隊)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
移動速度:炮兵單位+15% ([[img:icon_hero]][[/img]]英雄的軍隊)
移動速度:遠程步兵單位+15% ([[img:icon_hero]][[/img]]英雄的軍隊)
大工程師英雄技能 (22) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
29 (wh_main_skill_innate_all_blind)
失明
雖然目已不能視物,但其他感官依舊敏銳。
1 近戰攻擊:+3 (general_to_character_own)
近戰防禦:-3 (general_to_character_own)
30 (wh_main_skill_innate_all_boring)
無聊
「又要演說?好吧,演說時間一定要那麼長嗎?」
1 戰役地圖移動距離:-5% (character_to_character_own)
所有建築收入產值:+5% (所在行省)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
31 (wh_main_skill_innate_all_irresolute)
優柔寡斷
「優柔寡斷可是你的敵人最渴望的禮物。」
1 戰役地圖移動距離:+5% (character_to_character_own)
建築成本:所有建築+4% (所在地區)
32 (wh_main_skill_innate_all_magnanimous)
雅量
「僅憑我的力量是無法獲得勝利的,讓我們共享這份榮譽吧。」
1 所有建築收入產值:+5% (所在地區)
33 (wh_main_skill_innate_all_maimed_arm)
手臂殘疾
「先生,這人的手臂沒了。」
1 近戰攻擊:-6 (character_to_character_own)
近戰防禦:+3 ([[img:icon_general]][[/img]]領主的軍隊)
34 (wh_main_skill_innate_all_maimed_leg)
腿部殘疾
「不,我不是喝多了,只是無腿可使而已。」
1 移動速度:-15% (character_to_character_own)
領導力:+3 ([[img:icon_general]][[/img]]領主的軍隊)
35 (wh_main_skill_innate_all_melancholic)
憂鬱
「你為何如此自暴自棄?難道你不是國王、皇帝,甚至連勇士都不是嗎?」
1 英雄自衛:傷害進犯者機率-5% (character_to_character_own)
{{tr:public_order}}:-1 (本地敵方行省)
36 (wh_main_skill_innate_all_phlegmatic)
面不改色
不動聲色的人可以讓人放心,卻也教人不安。
1 戰役地圖視野:+5% (character_to_character_own)
{{tr:public_order}}:+1 (所在行省)
37 (wh_main_skill_innate_all_sanguine)
樂觀
快樂的氣氛會讓屬下們信心滿滿。
1 敵方英雄行動成功率:-3% (character_to_character_own)
近戰攻擊:+5 (character_to_character_own)
38 (wh_main_skill_innate_all_scar_disfiguring)
恐怖疤痕
這醜陋的疤痕總是讓人難以忘卻。
1 敵方單位領導力:-3 (所在地區)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
39 (wh_main_skill_innate_all_scar_distinguishing)
鮮明疤痕
看來這個老兵曾有過英雄壯舉。
1 敵方單位領導力:-2 (所在地區)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
40 (wh_main_skill_innate_all_sneaky)
鬼鬼祟祟
潛伏在陰影中,然後偷偷跟上去,這就是此人的天性。
1 英雄行動成功率:+5% (character_to_character_own)
41 (wh_main_skill_innate_all_choleric)
暴躁
此人的怒火如此熾熱,難不成是恐虐親手點燃的嗎?
1 近戰攻擊:+5 (character_to_character_own)
42 (wh_main_skill_innate_all_stupid)
愚蠢
智商跟大河巨魔差不多。
1 衝鋒加成:+10% (character_to_character_own)
43 (wh_main_skill_innate_all_uncompromising)
強硬
雖然有些人會稱之為果斷,但是強硬的態度利弊參半。
1 英雄自衛:傷害進犯者機率+10% (character_to_character_own)
44 (wh_main_skill_innate_all_clumsy)
笨拙
就算是喝醉的食人魔,步伐也比這傢伙穩多了。
1 武器威力:+10% (character_to_character_own)
45 (wh_main_skill_innate_all_deformed)
畸形醜惡
這傢伙不是天生畸形,就是受了毀滅之力的影響,但在這座禁錮肉體的監獄中,仍存有一份榮譽感。
1 敵方單位領導力:-2 (所在地區)
46 (wh_main_skill_innate_all_easily_deceived)
容易受騙
「傀儡,奸奇會好好玩弄你的!」
1 敵方英雄行動成功率:+2% (character_to_character_own)
47 (wh_main_skill_innate_all_easily_distracted)
容易分心
「看那裡,鼻涕精露屁股了!」
1 戰役地圖移動距離:-7% (character_to_character_own)
領導力:+2 (character_to_character_own)
48 (wh_main_skill_innate_all_easily_trapped)
容易上當
誘捕一個傻瓜很簡單,誘捕一個國王似乎更簡單。
1 敵方英雄行動成功率:+3% (character_to_character_own)
49 (wh_main_skill_innate_all_honourable)
渴望榮譽
榮譽便是一切!
1 領導力:+10 (character_to_character_own)
50 (wh_main_skill_innate_all_intelligent)
聰慧
在這個血腥與戰鬥的年代,智慧是被低估的天賦。
1 英雄自衛:傷害進犯者機率+5% (character_to_character_own)
發現伏擊機率:+10% ([[img:icon_general]][[/img]]領主的軍隊)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
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