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工程大师英雄技能



工程大师英雄技能

行动[HIDDEN]
行动[HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
标准射击训练
标准射击训练
(wh_main_skill_dwf_engineer_self_standardised_firing_drill)
先祖遗恨
先祖遗恨
(wh_main_skill_dwf_all_unique_ancestral_grudge)
被动腐蚀[HIDDEN]
被动腐蚀[HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
工作之主
工作之主
(wh_main_skill_dwf_engineer_campaign_master_of_works)
征用
征用
(wh_main_skill_dwf_engineer_self_requisition)
刚毅果决
刚毅果决
(wh_main_skill_dwf_all_unique_resolute)
勘探师
勘探师
(wh_main_skill_dwf_engineer_campaign_prospector)
致命发明
致命发明
(wh_main_skill_dwf_engineer_campaign_deadly_contraptions)
额外火药
额外火药
(wh_main_skill_dwf_engineer_self_extra_powder)
技术补强
技术补强
(wh_main_skill_dwf_engineer_self_technical_enhancements)
冷酷无情
冷酷无情
(wh_main_skill_dwf_all_unique_relentless)
破坏大师
破坏大师
(wh_main_skill_dwf_engineer_campaign_saboteur)
三角测量
三角测量
(wh_main_skill_dwf_engineer_self_triangulation)
葛林姆尼尔符文
葛林姆尼尔符文
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
地城血统
地城血统
(wh_main_skill_dwf_engineer_campaign_karak_blood)
精准一击
精准一击
(wh_main_skill_dwf_engineer_self_dead_eye)
损管控制
损管控制
(wh_main_skill_dwf_engineer_campaign_damage_control)
弹道校准
弹道校准
(wh_main_skill_dwf_engineer_self_ballistics_calibration)
强者
强者
(wh_main_skill_dwf_engineer_campaign_hardy)
督军
督军
(wh_main_skill_dwf_engineer_self_overseer)
时间与时机
时间与时机
(wh_main_skill_dwf_engineer_campaign_time_&_motion)
后勤工程师
后勤工程师
(wh_main_skill_dwf_engineer_campaign_logistical_engineer)
防御助力
防御助力
(wh_main_skill_dwf_engineer_self_defensive_coordinator)
困惑者
困惑者
(wh_main_skill_dwf_engineer_campaign_confounder)
弹道导师
弹道导师
(wh_main_skill_dwf_engineer_self_ballistics_instructor)
坑道专家
坑道专家
(wh_main_skill_dwf_engineer_campaign_underminer)
坑道老兵
坑道老兵
(wh_main_skill_dwf_engineer_self_sapper)

工程大师英雄技能 (Background Skills)

盲者
盲者
(wh_main_skill_innate_all_blind)
无聊
无聊
(wh_main_skill_innate_all_boring)
优柔寡断
优柔寡断
(wh_main_skill_innate_all_irresolute)
雅量
雅量
(wh_main_skill_innate_all_magnanimous)
手臂残疾
手臂残疾
(wh_main_skill_innate_all_maimed_arm)
腿部残疾
腿部残疾
(wh_main_skill_innate_all_maimed_leg)
忧郁
忧郁
(wh_main_skill_innate_all_melancholic)
面瘫
面瘫
(wh_main_skill_innate_all_phlegmatic)
乐观
乐观
(wh_main_skill_innate_all_sanguine)
恐怖疤痕
恐怖疤痕
(wh_main_skill_innate_all_scar_disfiguring)
丑陋疤痕
丑陋疤痕
(wh_main_skill_innate_all_scar_distinguishing)
鬼鬼祟祟
鬼鬼祟祟
(wh_main_skill_innate_all_sneaky)
暴躁
暴躁
(wh_main_skill_innate_all_choleric)
愚蠢
愚蠢
(wh_main_skill_innate_all_stupid)
强硬
强硬
(wh_main_skill_innate_all_uncompromising)
笨拙
笨拙
(wh_main_skill_innate_all_clumsy)
丑绝人寰
丑绝人寰
(wh_main_skill_innate_all_deformed)
易于受骗
易于受骗
(wh_main_skill_innate_all_easily_deceived)
易于分心
易于分心
(wh_main_skill_innate_all_easily_distracted)
易于上当
易于上当
(wh_main_skill_innate_all_easily_trapped)
渴望荣誉
渴望荣誉
(wh_main_skill_innate_all_honourable)
聪慧
聪慧
(wh_main_skill_innate_all_intelligent)
工程大师英雄技能 (28)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_dummy_agent_actions)
行动[HIDDEN]

1 行动:[[col:yellow]]英雄随军 (character_to_character_own)
行动:[[col:yellow]]弥散腐蚀 (character_to_character_own)
行动:[[col:yellow]]激励民众 (character_to_character_own)
行动:[[col:yellow]]袭击全队 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]蛊惑民众 (character_to_character_own)
行动:[[col:yellow]]袭击驻军 (character_to_character_own)
行动:[[col:yellow]]咒术祈求 (character_to_character_own)
行动:[[col:yellow]]惑乱军心 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]咒术抑制 (character_to_character_own)
行动:[[col:yellow]]破坏建筑 (character_to_character_own)
行动:[[col:yellow]]奋发图强 (character_to_character_own)
行动:[[col:yellow]]破袭军队 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]破坏军械 (character_to_character_own)
行动:[[col:yellow]]破坏城墙 (character_to_character_own)
行动:[[col:yellow]]符文印记 (character_to_character_own)
行动:[[col:yellow]]魔力阻绝 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]符文之佑 (character_to_character_own)
行动:[[col:yellow]]袭击城镇 (character_to_character_own)
行动:[[col:yellow]]侦测敌情 (character_to_character_own)
行动:[[col:yellow]]阻碍敌军 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]经济渗透 (character_to_character_own)
行动:[[col:yellow]]破坏城墙 (character_to_character_own)
行动:[[col:yellow]]运筹规划 (character_to_character_own)
行动:[[col:yellow]]袭击部队 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]魔法干涉 (character_to_character_own)
行动:[[col:yellow]]破坏建筑 (character_to_character_own)
2 (wh_main_skill_dwf_engineer_self_standardised_firing_drill)
标准射击训练
工程大师熟悉一切关于开火速率,开火范围以及以及最佳火力系数的知识,他的知识能有效改进火器部队的作战效率
1 Notused (character_to_character_own)
Notused (character_to_character_own)
装弹时间降低:炮兵部队+8% ([[img:icon_hero]][[/img]]英雄所在军队)
装弹时间降低:远程步兵部队+8% ([[img:icon_hero]][[/img]]英雄所在军队)
3 (wh_main_skill_dwf_all_unique_ancestral_grudge)
先祖遗恨
所有矮人都鄙视绿皮,因为兽人和地精是悲伤时代的始作俑者
1 3 Notused (character_to_character_own)
Notused (character_to_character_own)
武器威力:对抗绿皮时+3% (character_to_character_own)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
武器威力:对抗绿皮时+8% (character_to_character_own)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
武器威力:对抗绿皮时+15% (character_to_character_own)
4 (wh_main_skill_all_dummy_passive_corruption)
被动腐蚀[HIDDEN]

1 [HIDDEN]Corruptionfromcharacterpresence:+2 (character_to_character_own)
5 (wh_main_skill_dwf_engineer_campaign_master_of_works)
工作之主
只要价格合理,矮人工程师就能用适当的材料制造出一切物品
1 [[col:yellow]]奋发图强行动:建筑成本额外变更-10% 部署:己方行省
Notused (character_to_character_own)
Notused (character_to_character_own)
6 (wh_main_skill_dwf_engineer_self_requisition)
征用
无论工程大师需要什么,他都能得到。军需官很少会拒绝来自行会工程师的要求
1 Notused (character_to_character_own)
Notused (character_to_character_own)
弹药容量:炮兵部队+3% ([[img:icon_hero]][[/img]]英雄所在军队)
弹药容量:远程步兵部队+3% ([[img:icon_hero]][[/img]]英雄所在军队)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
弹药容量:炮兵部队+7% ([[img:icon_hero]][[/img]]英雄所在军队)
弹药容量:远程步兵部队+7% ([[img:icon_hero]][[/img]]英雄所在军队)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
弹药容量:炮兵部队+12% ([[img:icon_hero]][[/img]]英雄所在军队)
弹药容量:远程步兵部队+12% ([[img:icon_hero]][[/img]]英雄所在军队)
7 (wh_main_skill_dwf_all_unique_resolute)
刚毅果决
矮人难以动摇,一旦向敌人发起冲锋,他们就会把所有力量都押在第一击上
1 6 Notused (character_to_character_own)
Notused (character_to_character_own)
冲锋加成:+2 (character_to_character_own)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
冲锋加成:+5 (character_to_character_own)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
冲锋加成:+9 (character_to_character_own)
8 (wh_main_skill_dwf_engineer_campaign_prospector)
勘探师
通过测量工具,矮人能发现值得查看的地点和能够开采的矿藏
1 Notused (character_to_character_own)
Notused (character_to_character_own)
可贸易资源额外产量:+2% (派系范围)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
可贸易资源额外产量:+5% (派系范围)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
可贸易资源额外产量:+9% (派系范围)
9 (wh_main_skill_dwf_engineer_campaign_deadly_contraptions)
致命发明
有许多并非出自工程师行会的致命发明也被投入使用,这些东西通常都是『半成品』
1 [[col:yellow]]刺杀人物行动:刺杀目标概率额外增加8% 目标:外邦人物
Notused (character_to_character_own)
Notused (character_to_character_own)
10 (wh_main_skill_dwf_engineer_self_extra_powder)
额外火药

1 被动技能:『额外火药』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
11 (wh_main_skill_dwf_engineer_self_technical_enhancements)
技术补强
工程师总是喜欢修修补补,并习惯将这些工作称为『补强』。无论是什么新发明,经过他们的修补后都基本会得到改善
1 Notused (character_to_character_own)
Notused (character_to_character_own)
部队护甲:+3 (character_to_character_own)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
部队护甲:+8 (character_to_character_own)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
部队护甲:+15 (character_to_character_own)
12 (wh_main_skill_dwf_all_unique_relentless)
冷酷无情
矮人速度并不快,但他们有迎难而上的精神,不管前路有多么凶险
1 10 Notused (character_to_character_own)
Notused (character_to_character_own)
移动速度:+3% (character_to_character_own)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
移动速度:+8% (character_to_character_own)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
移动速度:+15% (character_to_character_own)
13 (wh_main_skill_dwf_engineer_campaign_saboteur)
破坏大师
工程师同时也是擅长破坏的大师,他确实可以在敌人的机器中落下一个扳手
1 [[col:yellow]]破坏军械行动:弹药容量额外变更-5% 部署:外邦行省
Notused (character_to_character_own)
Notused (character_to_character_own)
2 [[col:yellow]]破坏军械行动:弹药容量额外变更-10% 部署:外邦行省
Notused (character_to_character_own)
Notused (character_to_character_own)
3 [[col:yellow]]破坏军械行动:弹药容量额外变更-15% 部署:外邦行省
Notused (character_to_character_own)
Notused (character_to_character_own)
14 (wh_main_skill_dwf_engineer_self_triangulation)
三角测量
矮人工程师使用数字知识为他们的战争机器调整出最佳的弹道和杀伤力
1 Notused (character_to_character_own)
Notused (character_to_character_own)
远程杀伤:炮兵部队+3% ([[img:icon_hero]][[/img]]英雄所在军队)
远程杀伤:远程步兵部队+3% ([[img:icon_hero]][[/img]]英雄所在军队)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
远程杀伤:炮兵部队+7% ([[img:icon_hero]][[/img]]英雄所在军队)
远程杀伤:远程步兵部队+7% ([[img:icon_hero]][[/img]]英雄所在军队)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
远程杀伤:炮兵部队+12% ([[img:icon_hero]][[/img]]英雄所在军队)
远程杀伤:远程步兵部队+12% ([[img:icon_hero]][[/img]]英雄所在军队)
15 (wh_main_skill_dwf_all_unique_rune_of_grimnir)
葛林姆尼尔符文
战神无尽的勇气极大地增长了这位矮人的胆量
1 7 Notused (character_to_character_own)
Notused (character_to_character_own)
远程抗性:10% (character_to_character_own)
16 (wh_main_skill_dwf_engineer_campaign_karak_blood)
地城血统
在矮人城塞里出生长大,就像大山深处的石头一样坚硬纯粹
1 Notused (character_to_character_own)
Notused (character_to_character_own)
[[img:icon_corruption_vmp]][[/img]]吸血鬼与[[img:icon_corruption_chs]][[/img]]混沌腐蚀降低:+1 (所在行省)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
[[img:icon_corruption_vmp]][[/img]]吸血鬼与[[img:icon_corruption_chs]][[/img]]混沌腐蚀降低:+2 (所在行省)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
[[img:icon_corruption_vmp]][[/img]]吸血鬼与[[img:icon_corruption_chs]][[/img]]混沌腐蚀降低:+3 (所在行省)
17 (wh_main_skill_dwf_engineer_self_dead_eye)
精准一击
精准一击指的是工程师或雷鸣枪手可以在五百步(以矮人为基准)外击中目标
1 Notused (character_to_character_own)
Notused (character_to_character_own)
部队射程:+3% (character_to_character_own)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
部队射程:+8% (character_to_character_own)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
部队射程:+15% (character_to_character_own)
18 (wh_main_skill_dwf_engineer_campaign_damage_control)
损管控制
『机器效率变差了,快把工程师叫来!』
1 Notused (character_to_character_own)
Notused (character_to_character_own)
城镇坚持时间:+1 (所在地区)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
城镇坚持时间:+2 (所在地区)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
城镇坚持时间:+3 (所在地区)
19 (wh_main_skill_dwf_engineer_self_ballistics_calibration)
弹道校准

1 技能:『弹道校准』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
20 (wh_main_skill_dwf_engineer_campaign_hardy)
强者
『小伙啊,就你这两下子,想杀我还早着呢!』
1 Notused (character_to_character_own)
Notused (character_to_character_own)
伤势复原时间:-1 (character_to_character_own)
21 (wh_main_skill_dwf_engineer_self_overseer)
督军
那些工程师大半辈子都呆在地下,因此他们非常熟悉如何在山洞里战斗
1 Notused (character_to_character_own)
Notused (character_to_character_own)
光环范围:+10% (character_to_character_own)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
光环范围:+20% (character_to_character_own)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
光环范围:+40% (character_to_character_own)
22 (wh_main_skill_dwf_engineer_campaign_time_&_motion)
时间与时机
『如果你能转一下这里,到这个抛物线的角度,就在可以减少阻力的同时提高动力』
1 英雄行动成本:-3% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
2 英雄行动成本:-8% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
3 英雄行动成本:-15% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
23 (wh_main_skill_dwf_engineer_campaign_logistical_engineer)
后勤工程师
工程大师总是在寻求提高效能和改进的方法,尤其是在后勤方面
1 行动:[[col:yellow]]强力重载 目标:己方军队
Notused (character_to_character_own)
Notused (character_to_character_own)
2 行动:[[col:yellow]]强力重载 目标:己方军队
[[col:yellow]]强力重载行动:战略地图移动距离额外增加5% 目标:己方军队
Notused (character_to_character_own)
Notused (character_to_character_own)
3 行动:[[col:yellow]]强力重载 目标:己方军队
[[col:yellow]]强力重载行动:战略地图移动距离额外增加10% 目标:己方军队
Notused (character_to_character_own)
Notused (character_to_character_own)
24 (wh_main_skill_dwf_engineer_self_defensive_coordinator)
防御助力
熟悉防御阵型的工程大师会在围城战中运用他们数百年来积累的经验
1 Notused (character_to_character_own)
Notused (character_to_character_own)
装弹时间降低:攻城战时塔楼+3% ([[img:icon_hero]][[/img]]英雄所在军队)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
装弹时间降低:攻城战时塔楼+8% ([[img:icon_hero]][[/img]]英雄所在军队)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
装弹时间降低:攻城战时塔楼+15% ([[img:icon_hero]][[/img]]英雄所在军队)
25 (wh_main_skill_dwf_engineer_campaign_confounder)
困惑者
战场上的工程师会通过破坏或者偷取敌军的装备和资源来扰乱敌人
1 [[col:yellow]]破袭军队行动:军队移动距离额外变更-3% 目标:外邦军队
Notused (character_to_character_own)
Notused (character_to_character_own)
2 [[col:yellow]]破袭军队行动:军队移动距离额外变更-8% 目标:外邦军队
Notused (character_to_character_own)
Notused (character_to_character_own)
3 [[col:yellow]]破袭军队行动:军队移动距离额外变更-15% 目标:外邦军队
Notused (character_to_character_own)
Notused (character_to_character_own)
26 (wh_main_skill_dwf_engineer_self_ballistics_instructor)
弹道导师
那些熟悉弹道学的工程师知道怎么样才能把武器的射程完全发挥出来
1 Notused (character_to_character_own)
Notused (character_to_character_own)
部队射程:炮兵部队+2% ([[img:icon_hero]][[/img]]英雄所在军队)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
部队射程:炮兵部队+5% ([[img:icon_hero]][[/img]]英雄所在军队)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
部队射程:炮兵部队+9% ([[img:icon_hero]][[/img]]英雄所在军队)
27 (wh_main_skill_dwf_engineer_campaign_underminer)
坑道专家
地基实际上和墙壁没什么区别。矮人工程师可以相当轻松地破坏任何结构的地基
1 [[col:yellow]]破坏城墙行动:额外造成1处城墙缺口 目标:外邦城镇
Notused (character_to_character_own)
Notused (character_to_character_own)
2 [[col:yellow]]破坏城墙行动:额外造成2处城墙缺口 目标:外邦城镇
Notused (character_to_character_own)
Notused (character_to_character_own)
3 [[col:yellow]]破坏城墙行动:额外造成3处城墙缺口 目标:外邦城镇
Notused (character_to_character_own)
Notused (character_to_character_own)
28 (wh_main_skill_dwf_engineer_self_sapper)
坑道老兵
坑道老兵尤为擅长打败掘壕固守的敌军。他可以迅速将火炮搬到最佳的位置上
1 Notused (character_to_character_own)
Notused (character_to_character_own)
移动速度:炮兵部队+3% ([[img:icon_hero]][[/img]]英雄所在军队)
移动速度:远程步兵部队+3% ([[img:icon_hero]][[/img]]英雄所在军队)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
移动速度:炮兵部队+8% ([[img:icon_hero]][[/img]]英雄所在军队)
移动速度:远程步兵部队+8% ([[img:icon_hero]][[/img]]英雄所在军队)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
移动速度:炮兵部队+15% ([[img:icon_hero]][[/img]]英雄所在军队)
移动速度:远程步兵部队+15% ([[img:icon_hero]][[/img]]英雄所在军队)
工程大师英雄技能 (22) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
29 (wh_main_skill_innate_all_blind)
盲者
虽然目已不可及,但其它感官却是畅通无阻
1 近战攻击:+3 (general_to_character_own)
近战防御:-3 (general_to_character_own)
30 (wh_main_skill_innate_all_boring)
无聊
『又是一场演说?好吧,它会很长么?』
1 战略地图移动距离:-5% (character_to_character_own)
所有建筑收入产值:+5% (所在行省)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
31 (wh_main_skill_innate_all_irresolute)
优柔寡断
『优柔寡断,这可是你的敌人最为渴望的礼物』
1 战略地图移动距离:+5% (character_to_character_own)
建筑成本:所有建筑+4% (所在地区)
32 (wh_main_skill_innate_all_magnanimous)
雅量
『仅凭我的力量是无法获得胜利的,所以让我们共同分享这一荣誉吧』
1 所有建筑收入产值:+5% (所在地区)
33 (wh_main_skill_innate_all_maimed_arm)
手臂残疾
『这人的手臂没了,先生』
1 近战攻击:-6 (character_to_character_own)
近战防御:+3 ([[img:icon_general]][[/img]]领主所在军队)
34 (wh_main_skill_innate_all_maimed_leg)
腿部残疾
『不,我不是喝多了,只是腿脚不太灵光而已』
1 移动速度:-15% (character_to_character_own)
领导力:+3 ([[img:icon_general]][[/img]]领主所在军队)
35 (wh_main_skill_innate_all_melancholic)
忧郁
『你为何如此自暴自弃?难道你不是国王,皇帝,甚至连勇士都不是吗?』
1 英雄自卫:杀伤进犯者概率-5% (character_to_character_own)
{{tr:public_order}}:-1 (当地敌方行省)
36 (wh_main_skill_innate_all_phlegmatic)
面瘫
面无表情的人可以让人更为放心,或者更为糟心
1 战略地图视野:+5% (character_to_character_own)
{{tr:public_order}}:+1 (所在行省)
37 (wh_main_skill_innate_all_sanguine)
乐观
快乐的气氛常伴此人,并会让属下们信心满满
1 敌方英雄行动成功率:-3% (character_to_character_own)
近战攻击:+5 (character_to_character_own)
38 (wh_main_skill_innate_all_scar_disfiguring)
恐怖疤痕
这一丑陋的疤痕总是让人难于忘却
1 敌方部队领导力:-3 (所在地区)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
39 (wh_main_skill_innate_all_scar_distinguishing)
丑陋疤痕
看来这个老兵确实有过英雄壮举
1 敌方部队领导力:-2 (所在地区)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
40 (wh_main_skill_innate_all_sneaky)
鬼鬼祟祟
潜伏在阴影当中,然后偷偷跟上去,这就是此人的天性
1 英雄行动成功率:+5% (character_to_character_own)
41 (wh_main_skill_innate_all_choleric)
暴躁
此人的怒火如此炽热,难不成是恐虐亲手点燃在他的心中的吗?
1 近战攻击:+5 (character_to_character_own)
42 (wh_main_skill_innate_all_stupid)
愚蠢
就连大河巨魔都能与这家伙分享智慧
1 冲锋加成:+10% (character_to_character_own)
43 (wh_main_skill_innate_all_uncompromising)
强硬
虽然有些人会称之为果断,但是『强硬』这种品质该怎么说呢,利弊参半吧
1 英雄自卫:杀伤进犯者概率+10% (character_to_character_own)
44 (wh_main_skill_innate_all_clumsy)
笨拙
就算是喝醉了的食人魔,也比这家伙轻盈得多
1 武器威力:+10% (character_to_character_own)
45 (wh_main_skill_innate_all_deformed)
丑绝人寰
这家伙要么是先天不足,要么是受了毁灭之力的影响,总之能长成这个德行,真可谓是一座肉体的监狱啊!
1 敌方部队领导力:-2 (所在地区)
46 (wh_main_skill_innate_all_easily_deceived)
易于受骗
『奸奇会对你很感兴趣的,木头人!』
1 敌方英雄行动成功率:+2% (character_to_character_own)
47 (wh_main_skill_innate_all_easily_distracted)
易于分心
『看那儿,鼻涕精露屁股了!』
1 战略地图移动距离:-7% (character_to_character_own)
领导力:+2 (character_to_character_own)
48 (wh_main_skill_innate_all_easily_trapped)
易于上当
把一个傻瓜领到沟里很简单,把一个国王领到沟里的话,貌似更简单
1 敌方英雄行动成功率:+3% (character_to_character_own)
49 (wh_main_skill_innate_all_honourable)
渴望荣誉
荣誉便是一切!
1 领导力:+10 (character_to_character_own)
50 (wh_main_skill_innate_all_intelligent)
聪慧
在这个血与剑的年代里,智慧可是一件非常珍贵的宝物
1 英雄自卫:杀伤进犯者概率+5% (character_to_character_own)
发现伏击概率:+10% ([[img:icon_general]][[/img]]领主所在军队)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
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