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제국 제국 스킬

PH - GoreBull Skills



PH - GoreBull Skills

Passive Corruption [HIDDEN]
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
도검의 달인
도검의 달인
(wh_main_skill_all_all_self_blade_master_starter)
Actions (horde) [HIDDEN]
Actions (horde) [HIDDEN]
(wh_main_skill_all_dummy_agent_actions_horde)
둥근끌 엄니
둥근끌 엄니
(wh_dlc03_skill_bst_gorebull_gouge_tusks)
대지의 힘 I
대지의 힘 I
(wh_dlc03_skill_bst_champion_defensive_1)
최고의 야수 I
최고의 야수 I
(wh_dlc03_skill_bst_champion_quality_1)
파괴적인 돌격
파괴적인 돌격
(wh_main_skill_all_all_self_devastating_charge)
울퉁불퉁한 가죽
울퉁불퉁한 가죽
(wh_dlc03_skill_bst_gorebull_gnarled_hide)
치명적인 맹습
치명적인 맹습
(wh_dlc03_skill_bst_all_self_deadly_onslaught)
대지의 힘 II
대지의 힘 II
(wh_dlc03_skill_bst_champion_defensive_2)
최고의 야수 II
최고의 야수 II
(wh_dlc03_skill_bst_champion_quality_2)
두꺼운 가죽
두꺼운 가죽
(wh_main_skill_all_all_self_thick-skinned)
학살자의 부름
학살자의 부름
(wh_dlc03_skill_bst_gorebull_slaughteres_call)
불굴의 워허드 I
불굴의 워허드 I
(wh_dlc03_skill_bst_champion_offensive_1)
방대한 불굴의 워허드 I
방대한 불굴의 워허드 I
(wh_dlc03_skill_bst_champion_quantity_1)
원시의 본능
원시의 본능
(wh_dlc03_skill_bst_lord_primal_insticts)
그림자 숨기
그림자 숨기
(wh_dlc03_skill_bst_all_unique_shadow_hide)
불굴의 워허드 II
불굴의 워허드 II
(wh_dlc03_skill_bst_champion_offensive_2)
방대한 불굴의 워허드 II
방대한 불굴의 워허드 II
(wh_dlc03_skill_bst_champion_quantity_2)
위협적인 칼날
위협적인 칼날
(wh_main_skill_all_all_self_deadly_blade)
전쟁
전쟁
(wh_main_skill_all_champion_campaign_martial)
독단적인
독단적인
(wh_main_skill_all_champion_campaign_authoritarian_horde)
적 탐지
적 탐지
(wh_dlc03_skill_bst_all_self_foe-seeker)
병영 침입자
병영 침입자
(wh_main_skill_all_champion_campaign_barracks_raider)
상처입히는 자
상처입히는 자
(wh_main_skill_all_all_self_wound-maker)
정찰 복병
정찰 복병
(wh_main_skill_all_champion_campaign_patrol_ambusher)
비정상적인 갈증
비정상적인 갈증
(wh_dlc03_skill_bst_lord_unnatural_thirst)
야수족 사이에서 안전
야수족 사이에서 안전
(wh_dlc03_skill_bst_champion_protect_army_1)
불굴
불굴
(wh_main_skill_all_all_self_indomitable)
내구성
내구성
(wh_dlc03_skill_bst_champion_campaign_hardy)
모르슬리프 소환
모르슬리프 소환
(wh_dlc03_skill_all_all_self_call_to_morrslieb)

PH - GoreBull Skills (Background Skills)

눈먼
눈먼
(wh_main_skill_innate_all_blind)
따분한
따분한
(wh_main_skill_innate_all_boring)
결단력이 없는
결단력이 없는
(wh_main_skill_innate_all_irresolute)
팔이 불구인
팔이 불구인
(wh_main_skill_innate_all_maimed_arm)
다리가 불구인
다리가 불구인
(wh_main_skill_innate_all_maimed_leg)
침울한
침울한
(wh_main_skill_innate_all_melancholic)
침착한
침착한
(wh_main_skill_innate_all_phlegmatic)
낙관적인
낙관적인
(wh_main_skill_innate_all_sanguine)
흉측한 흉터가 있는
흉측한 흉터가 있는
(wh_main_skill_innate_all_scar_disfiguring)
흉터가 뚜렷하게 드러난
흉터가 뚜렷하게 드러난
(wh_main_skill_innate_all_scar_distinguishing)
교활한
교활한
(wh_main_skill_innate_all_sneaky)
다혈질인
다혈질인
(wh_main_skill_innate_all_choleric)
우둔한
우둔한
(wh_main_skill_innate_all_stupid)
타협이란 없는
타협이란 없는
(wh_main_skill_innate_all_uncompromising)
서투른
서투른
(wh_main_skill_innate_all_clumsy)
기형아
기형아
(wh_main_skill_innate_all_deformed)
쉬 속는
쉬 속는
(wh_main_skill_innate_all_easily_deceived)
쉬 산만해지는
쉬 산만해지는
(wh_main_skill_innate_all_easily_distracted)
쉬 함정에 빠지는
쉬 함정에 빠지는
(wh_main_skill_innate_all_easily_trapped)
고결한
고결한
(wh_main_skill_innate_all_honourable)
똑똑한
똑똑한
(wh_main_skill_innate_all_intelligent)
PH - GoreBull Skills (31)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_dummy_passive_corruption)
Passive Corruption [HIDDEN]

1 [HIDDEN] Corruption from character presence: +2 (character_to_character_own)
2 (wh_main_skill_all_all_self_blade_master_starter)
도검의 달인
이 전사는 검을 가지고 있습니다. 이 검은 의지의 표상으로, 전투에서 가치를 보여줍니다.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
근접 공격: +5 (character_to_character_own)
3 (wh_main_skill_all_dummy_agent_actions_horde)
Actions (horde) [HIDDEN]

1 행동: [[col:yellow]]영웅 파견 (character_to_character_own)
행동: [[col:yellow]]오염 (character_to_character_own)
행동: [[col:yellow]]부대 습격 (character_to_character_own)
행동: [[col:yellow]]암살 (character_to_character_own)
행동: [[col:yellow]]방어준비 (character_to_character_own)
행동: [[col:yellow]]주둔군 습격 (character_to_character_own)
행동: [[col:yellow]]사기 저하 (character_to_character_own)
행동: [[col:yellow]]암살 (character_to_character_own)
행동: [[col:yellow]]억제 (character_to_character_own)
행동: [[col:yellow]]건물 공격 (character_to_character_own)
행동: [[col:yellow]]태업 (character_to_character_own)
행동: [[col:yellow]]암살 (character_to_character_own)
행동: [[col:yellow]]땜장이 (character_to_character_own)
행동: [[col:yellow]]성벽 공격 (character_to_character_own)
행동: [[col:yellow]]마법 방어 (character_to_character_own)
행동: [[col:yellow]]암살 (character_to_character_own)
행동: [[col:yellow]]룬 보호 (character_to_character_own)
행동: [[col:yellow]]정착지 피해 (character_to_character_own)
행동: [[col:yellow]]군대 차단 (character_to_character_own)
행동: [[col:yellow]]암살 (character_to_character_own)
행동: [[col:yellow]]잠입 (character_to_character_own)
행동: [[col:yellow]]성벽 공격 (character_to_character_own)
행동: [[col:yellow]]부대 습격 (character_to_character_own)
행동: [[col:yellow]]암살 (character_to_character_own)
행동: [[col:yellow]]마법 간섭 (character_to_character_own)
행동: [[col:yellow]]건물 공격 (character_to_character_own)
4 (wh_dlc03_skill_bst_gorebull_gouge_tusks)
둥근끌 엄니
비스트맨의 엄니는 지독한 전투를 치를 때마다 피와 힘줄과 살점을 뒤집어 씁니다.
1 9 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
갑옷 관통 피해: +15 (character_to_character_own)
5 (wh_dlc03_skill_bst_champion_defensive_1)
대지의 힘 I
워허드가 적이 다가오기를 기다립니다. 자연이 그들의 방어물이니, 인간은 곧 알게 될 것입니다.
1 능력: "대지의 힘 I" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 능력: "대지의 힘 II" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 능력: "대지의 힘 III" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
6 (wh_dlc03_skill_bst_champion_quality_1)
최고의 야수 I
강력한 지도자가 워허드의 의지를 자신에게 복종하도록 굽혀서 그 이점을 거둘 수 있습니다.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
리더쉽: +5 ([[img:icon_hero]][[/img]]영웅의 군대)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
리더쉽: +10 ([[img:icon_hero]][[/img]]영웅의 군대)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
리더쉽: +15 ([[img:icon_hero]][[/img]]영웅의 군대)
7 (wh_main_skill_all_all_self_devastating_charge)
파괴적인 돌격
일부 생물은 자신들이 딛고 있는 지면 자체가 진동할 정도의 분노를 품은 채 돌격합니다.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
돌격 보너스: +6 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
돌격 보너스: +16 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
돌격 보너스: +30 (character_to_character_own)
8 (wh_dlc03_skill_bst_gorebull_gnarled_hide)
울퉁불퉁한 가죽
털이 뒤덮이고 오물과 고기 찌꺼기가 들러붙은 이들의 닳고 닳은 가죽은 악취 나는 외피입니다.
1 14 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
갑옷: +15 (character_to_character_own)
근접 방어: +15 (character_to_character_own)
9 (wh_dlc03_skill_bst_all_self_deadly_onslaught)
치명적인 맹습

1 능력: "치명적인 맹습" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
10 (wh_dlc03_skill_bst_champion_defensive_2)
대지의 힘 II
워허드가 적이 다가오기를 기다립니다. 자연이 그들의 방어물이니, 인간은 곧 알게 될 것입니다.
1 대체: "대지의 힘 III" (character_to_character_own)
능력: "대지의 힘 IV" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
11 (wh_dlc03_skill_bst_champion_quality_2)
최고의 야수 II
강력한 지도자가 워허드의 의지를 자신에게 복종하도록 굽혀서 그 이점을 거둘 수 있습니다.
1 비스트패스를 사용할 때 회피 확률: +40% (동행 [[img:icon_general]][[/img]]군주)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
리더쉽: +5 ([[img:icon_hero]][[/img]]영웅의 군대)
리더쉽: +20 ([[img:icon_hero]][[/img]]영웅의 군대)
12 (wh_main_skill_all_all_self_thick-skinned)
두꺼운 가죽
두꺼운 가죽 또는 일종의 생체 갑옷을 지닌 생명체는 부수기 힘듭니다. 심지어 두꺼운 가죽 덕분에 강력한 공격조차 통하지 않을 때도 있습니다.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
갑옷: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
갑옷: +8 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
갑옷: +15 (character_to_character_own)
13 (wh_dlc03_skill_bst_gorebull_slaughteres_call)
학살자의 부름
전투의 포효는 학살을 장담하는 신호입니다.
1 17 근접 공격" 언고어와 고어 유닛에게 +15 ([[img:icon_hero]][[/img]]영웅의 군대)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
14 (wh_dlc03_skill_bst_champion_offensive_1)
불굴의 워허드 I
워허드가 입에 침을 질질 흘리고 분노로 으르렁대며 돌진합니다. 이 돌격은 그 누구도 버텨낼 수 없습니다.
2 대체: "불굴의 무리 I" (character_to_character_own)
패시브 능력: "불굴의 무리 II" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 대체: "불굴의 무리 II" (character_to_character_own)
패시브 능력: "불굴의 무리 III" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
1 패시브 능력: "불굴의 무리 I" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
15 (wh_dlc03_skill_bst_champion_quantity_1)
방대한 불굴의 워허드 I
워허드는 방대하고 통제하기 어렵지만 싸우고 싸우고 또 싸우는 것 만은 의지할 만 합니다!
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
고용 비용: -5% ([[img:icon_hero]][[/img]]영웅의 군대)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
고용 비용: -7% ([[img:icon_hero]][[/img]]영웅의 군대)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
고용 비용: -10% ([[img:icon_hero]][[/img]]영웅의 군대)
16 (wh_dlc03_skill_bst_lord_primal_insticts)
원시의 본능
파괴욕은 천성이며, 선택이 아니라 존재 그 자체의 불가항력입니다.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
근접 방어: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
근접 방어: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
근접 방어: +9 (character_to_character_own)
17 (wh_dlc03_skill_bst_all_unique_shadow_hide)
그림자 숨기
카오스가 이들에게 미소 지으며 필멸자의 음모에 대한 초자연적이고 이단적인 방어력을 부여합니다.
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
사격 저항: 10% (character_to_character_own)
18 (wh_dlc03_skill_bst_champion_offensive_2)
불굴의 워허드 II
워허드가 입에 침을 질질 흘리고 분노로 으르렁대며 돌진합니다. 이 돌격은 그 누구도 버텨낼 수 없습니다.
1 대체: "불굴의 무리 III" (character_to_character_own)
패시브 능력: "불굴의 무리 IV" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
19 (wh_dlc03_skill_bst_champion_quantity_2)
방대한 불굴의 워허드 II
워허드는 방대하고 통제하기 어렵지만 싸우고 싸우고 또 싸우는 것 만은 의지할 만 합니다!
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
유닛 경험치: 모든 유닛 모집에 +3 ([[img:icon_hero]][[/img]]영웅의 군대)
모집 비용: -14% ([[img:icon_hero]][[/img]]영웅의 군대)
고용 비용: -4% ([[img:icon_hero]][[/img]]영웅의 군대)
20 (wh_main_skill_all_all_self_deadly_blade)
위협적인 칼날
위협적인 칼날은 마스터 데스 메이커와 살인자, 학살자에 의해 사용될 때 특히 더 치명적입니다.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
근접 공격: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
근접 공격: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
근접 공격: +9 (character_to_character_own)
21 (wh_main_skill_all_champion_campaign_martial)
전쟁
이 전사의 모습, 위용, 중요성과 악명은 진정시키는 효과가 있습니다.
1 [[col:yellow]]지원병력 징집 행동: {{tr:public_order}} 추가 1 상승 배치: 자국 영지
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
22 (wh_main_skill_all_champion_campaign_authoritarian_horde)
독단적인
현재 지배 중인 통치자들은 사교적이고, 겁이 없으며, 음란하여 대중들 사이에서 나쁜 소문이 돕니다.
1 [[col:yellow]]방어준비 행동: {{tr:public_order}} -2 만큼 추가 변경 투입: 타국 영지
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
23 (wh_dlc03_skill_bst_all_self_foe-seeker)
적 탐지

1 능력: "적 탐색자" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
24 (wh_main_skill_all_champion_campaign_barracks_raider)
병영 침입자
"놈들이 내가 온다는 걸 안다면 많을 수록 좋겠지!"
1 [[col:yellow]]정착지 습격 행동: 부상자가 5%만큼 추가적으로 발생 대상: 타국 정착지
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]정착지 습격 행동: 부상자가 15%만큼 추가적으로 발생 대상: 타국 정착지
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]정착지 습격 행동: 부상자가 30%만큼 추가적으로 발생 대상: 타국 정착지
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
25 (wh_main_skill_all_all_self_wound-maker)
상처입히는 자
상처입히는 자는 자신들의 힘과 흉포함으로 적들에게 단 하나의 탈출구, 죽음만이 남을 때까지 유린하고, 자르고, 분쇄합니다.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
무기 위력: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
무기 위력: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
무기 위력: +15% (character_to_character_own)
26 (wh_main_skill_all_champion_campaign_patrol_ambusher)
정찰 복병
조용히 인내심 있게 때를 기다리다 적의 허점을 노려 공격합니다.
1 [[col:yellow]]강습 유닛 행동: 부상자가 4%만큼 추가적으로 발생 대상: 타국 군대
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]강습 유닛 행동: 부상자가 10%만큼 추가적으로 발생 대상: 타국 군대
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]강습 유닛 행동: 부상자가 18%만큼 추가적으로 발생 대상: 타국 군대
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
27 (wh_dlc03_skill_bst_lord_unnatural_thirst)
비정상적인 갈증
항상 부족합니다. 음식, 술, 학살. 아무리 많아도 부족합니다.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
생명력: +6% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
생명력: +16% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
생명력: +30% (character_to_character_own)
28 (wh_dlc03_skill_bst_champion_protect_army_1)
야수족 사이에서 안전
워허드 구성원이 서로를 엄호하고 보호합니다. 물론 그럴만한 상황일 때 말이죠.
1 적 영웅 행동 성공 확률: -3% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 적 영웅 행동 성공 확률: -6% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 적 영웅 행동 성공 확률: -9% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
29 (wh_main_skill_all_all_self_indomitable)
불굴
이 지도자의 굳은 의지는 자신의 추종자들이 위험에 맞서 꿋꿋하게 버틸 수 있도록 해줍니다.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
리더쉽: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
리더쉽: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
리더쉽: +9 (character_to_character_own)
30 (wh_dlc03_skill_bst_champion_campaign_hardy)
내구성
{{tr:skill_champion_hardy_description}}
1 19 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
부상 회복 시간: -1 (character_to_character_own)
31 (wh_dlc03_skill_all_all_self_call_to_morrslieb)
모르슬리프 소환
기괴하고 사악한 달이 하늘에 낮게 걸린 채로 혐오스러운 숭배자들의 찬양을 자아냅니다.
1 6 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
근접 방어: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
근접 방어: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
근접 방어: +9 (character_to_character_own)
PH - GoreBull Skills (21) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
32 (wh_main_skill_innate_all_blind)
눈먼
눈은 보이지 않지만, 다른 감각은 여전히 작동한다.
1 근접 공격: +3 (general_to_character_own)
근접 방어: -3 (general_to_character_own)
33 (wh_main_skill_innate_all_boring)
따분한
"또 연설하라고? 좋아… 그걸 꼭… 장황하게 해야 하나?"
1 작전 이동 범위: -5% (character_to_character_own)
모든 건물로 인한 수입: +5% (지역 영지)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
34 (wh_main_skill_innate_all_irresolute)
결단력이 없는
"우유부단에 발목을 잡히는 것은 적에게 이점을 내주는 것이다."
1 작전 이동 범위: +5% (character_to_character_own)
건설 비용: 모든 건물에 +4% (지역 지구)
35 (wh_main_skill_innate_all_maimed_arm)
팔이 불구인
"이 자는 무방비입니다."
1 근접 공격: -6 (character_to_character_own)
근접 방어: +3 ([[img:icon_general]][[/img]]장수의 군대)
36 (wh_main_skill_innate_all_maimed_leg)
다리가 불구인
"아니, 취한 게 아니야. 만취한 거지."
1 속도: -15% (character_to_character_own)
리더쉽: +3 ([[img:icon_general]][[/img]]장수의 군대)
37 (wh_main_skill_innate_all_melancholic)
침울한
"어째서 외롭다는 거지? 그대는 왕, 황제, 챔피언이 아니던가?"
1 영웅 자기방어:공격자에게 상처를 입힐 확률 -5% (character_to_character_own)
{{tr:public_order}}: -1 (지역 적 영지)
38 (wh_main_skill_innate_all_phlegmatic)
침착한
차분한 존재는 솜씨가 일관성이 있긴 하지… 하지만 불안하기도 하다.
1 작전 시선: +5% (character_to_character_own)
{{tr:public_order}}: +1 (지역 영지)
39 (wh_main_skill_innate_all_sanguine)
낙관적인
확신에 찬 분위기는 추종자에게 큰 자신감을 불어넣습니다.
1 적 영웅 행동 성공 확률: -3% (character_to_character_own)
근접 공격: +5 (character_to_character_own)
40 (wh_main_skill_innate_all_scar_disfiguring)
흉측한 흉터가 있는
저런 추한 흉터는 항상 기억에 남습니다.
1 적 리더쉽: -3 (지역 지구)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
41 (wh_main_skill_innate_all_scar_distinguishing)
흉터가 뚜렷하게 드러난
영웅다운 업적의 베테랑이 틀림없다.
1 적 리더쉽: -2 (지역 지구)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
42 (wh_main_skill_innate_all_sneaky)
교활한
은밀히 어둠에 숨어 살금살금 추적하는 것은 놈들의 교활한 본성이다.
1 영웅 행동 성공 확률: +5% (character_to_character_own)
43 (wh_main_skill_innate_all_choleric)
다혈질인
가슴 속의 분노가 코른의 불길처럼 뜨거운가요?
1 근접 공격: +5 (character_to_character_own)
44 (wh_main_skill_innate_all_stupid)
우둔한
지성이 리버 트롤 수준이다.
1 돌격 보너스: +10% (character_to_character_own)
45 (wh_main_skill_innate_all_uncompromising)
타협이란 없는
결단력이 있다고 할 수도 있겠지만, 타협하지 않는다는 것은 장점이자 약점이기도 합니다.
1 영웅 자기방어:공격자에게 상처를 입힐 확률 +10% (character_to_character_own)
46 (wh_main_skill_innate_all_clumsy)
서투른
차라리 술 취한 오거가 이 자보다는 똑바로 걸을 겁니다.
1 무기 위력: +10% (character_to_character_own)
47 (wh_main_skill_innate_all_deformed)
기형아
선천적인 기형이든 파멸의 권능의 산물이든 육신이라는 감옥 안에는 명예가 있다.
1 적 리더쉽: -2 (지역 지구)
48 (wh_main_skill_innate_all_easily_deceived)
쉬 속는
"젠취께서 널 즐겁게 가지고 노실 거다, 꼭두각시!"
1 적 영웅 행동 성공 확률: +2% (character_to_character_own)
49 (wh_main_skill_innate_all_easily_distracted)
쉬 산만해지는
"봐라! 저기다. 스노틀링이 엉덩이를 까고 있어!"
1 작전 이동 범위: -7% (character_to_character_own)
리더쉽: +2 (character_to_character_own)
50 (wh_main_skill_innate_all_easily_trapped)
쉬 함정에 빠지는
바보를 속이는 건 간단하다. 왕을 속이는 건… 더 간단할 수도.
1 적 영웅 행동 성공 확률: +3% (character_to_character_own)
51 (wh_main_skill_innate_all_honourable)
고결한
명예가 전부다!
1 리더쉽: +10 (character_to_character_own)
52 (wh_main_skill_innate_all_intelligent)
똑똑한
지금 같은 피와 전쟁의 시대엔 지성이란 덕목은 과소평가 당하지.
1 영웅 자기방어:공격자에게 상처를 입힐 확률 +5% (character_to_character_own)
매복 방어 확률: +10% ([[img:icon_general]][[/img]]장수의 군대)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
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