Left Panel
HomeHome / Total War: WARHAMMER / The Empire / Skills / Vampire (Shadow) Skills
The Empire The Empire Skills

Vampire (Shadow) Skills



Vampire (Shadow) Skills

Expansionist
Expansionist
(wh_main_skill_all_dignitary_campaign_expansionist)
Barded Nightmare
Barded Nightmare
(wh_dlc05_skill_vmp_dignitary_shadow_unique_vampire_barded_nightmare)
Actions [HIDDEN]
Actions [HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
Melkoth's Mystifying Miasma
Melkoth's Mystifying Miasma
(wh_dlc05_skill_magic_shadow_mystifying_miasma)
Safeguard
Safeguard
(wh_main_skill_all_dignitary_self_safeguard)
Passive Corruption [HIDDEN]
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
Dissenter
Dissenter
(wh_main_skill_all_dignitary_campaign_dissenter)
Hellsteed
Hellsteed
(wh_dlc05_skill_vmp_dignitary_shadow_unique_vampire_hellsteed)
Smoke & Mirrors
Smoke & Mirrors
(wh_dlc05_skill_magic_shadow_smoke_and_mirrors)
Impassioned
Impassioned
(wh_main_skill_all_dignitary_self_impassioned)
Dark Benediction
Dark Benediction
(wh_main_skill_vmp_dignitary_self_dark_benediction)
Accuser
Accuser
(wh_main_skill_all_dignitary_campaign_accuser)
Arcane Conduit
Arcane Conduit
(wh_main_skill_all_magic_all_11_arcane_conduit)
Mystifying Miasma [HIDDEN]
Mystifying Miasma [HIDDEN]
(wh_dlc05_skill_magic_shadow_mystifying_miasma_dummy)
Restorer
Restorer
(wh_main_skill_all_dignitary_campaign_restorer)
The Hunger
The Hunger
(wh_main_skill_vmp_dignitary_unique_the_hunger)
The Enfeebling Foe
The Enfeebling Foe
(wh_dlc05_skill_magic_shadow_enfeebling_foe)
Wild-Eyed
Wild-Eyed
(wh_main_skill_all_dignitary_self_wild-eyed)
Influential
Influential
(wh_main_skill_vmp_dignitary_campaign_influential)
Grave Ward
Grave Ward
(wh_main_skill_vmp_all_unique_grave_ward)
The Withering
The Withering
(wh_dlc05_skill_magic_shadow_the_withering)
Conviction
Conviction
(wh_main_skill_all_dignitary_self_conviction)
Bastion
Bastion
(wh_main_skill_all_dignitary_campaign_bastion)
The Penumbral Pendulum
The Penumbral Pendulum
(wh_dlc05_skill_magic_shadow_penumbral_pendulum)
Soothsaying
Soothsaying
(wh_main_skill_all_dignitary_self_soothsaying)
Hardy
Hardy
(wh_main_skill_all_dignitary_campaign_hardy)
Evasion
Evasion
(wh_main_skill_all_magic_all_06_evasion)
Immortal Will
Immortal Will
(wh_main_skill_vmp_dignitary_self_immortal_will)
Replenisher
Replenisher
(wh_main_skill_all_dignitary_campaign_replenisher)
Earthing
Earthing
(wh_main_skill_all_magic_all_07_earthing)
Tenacity
Tenacity
(wh_main_skill_all_dignitary_self_tenacity_2)
Debilitator
Debilitator
(wh_main_skill_all_dignitary_campaign_debilitator)
Power Drain
Power Drain
(wh_main_skill_all_magic_all_08_power_drain)
Augury
Augury
(wh_main_skill_all_dignitary_self_augury)
Inviolable
Inviolable
(wh_main_skill_all_dignitary_self_inviolable_2)
Despoiler
Despoiler
(wh_main_skill_all_dignitary_campaign_despoiler)
Pit of Shades
Pit of Shades
(wh_dlc05_skill_magic_shadow_pit_of_shades)
Fervour
Fervour
(wh_main_skill_all_dignitary_self_fervour)
Provider
Provider
(wh_main_skill_all_dignitary_campaign_provider)
Okkam's Mindrazor
Okkam's Mindrazor
(wh_dlc05_skill_magic_shadow_okkams_mindrazor)

Vampire (Shadow) Skills (Background Skills)

Boring
Boring
(wh_main_skill_innate_all_boring)
Irresolute
Irresolute
(wh_main_skill_innate_all_irresolute)
Magnanimous
Magnanimous
(wh_main_skill_innate_all_magnanimous)
Maimed Arm
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
Melancholic
Melancholic
(wh_main_skill_innate_all_melancholic)
Phlegmatic
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
Sanguine
Sanguine
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
Sneaky
(wh_main_skill_innate_all_sneaky)
Choleric
Choleric
(wh_main_skill_innate_all_choleric)
Stupid
Stupid
(wh_main_skill_innate_all_stupid)
Uncompromising
Uncompromising
(wh_main_skill_innate_all_uncompromising)
Clumsy
Clumsy
(wh_main_skill_innate_all_clumsy)
Misshapen
Misshapen
(wh_main_skill_innate_all_deformed)
Easily Deceived
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
Honourable
Honourable
(wh_main_skill_innate_all_honourable)
Intelligent
Intelligent
(wh_main_skill_innate_all_intelligent)
Vampire (Shadow) Skills (40)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_dignitary_campaign_expansionist)
Expansionist
All will listen, for the news will either be dire or wonderful.
1 [[col:yellow]]Pray action: Growth is increased by an additional 30 Deploy: Own province
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 (wh_dlc05_skill_vmp_dignitary_shadow_unique_vampire_barded_nightmare)
Barded Nightmare
Nightmares are often clad in heavy barding or wear caparisons of thick chainmail.
1 8 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Mount: Barded Nightmare (character_to_character_own)
3 (wh_main_skill_all_dummy_agent_actions)
Actions [HIDDEN]

1 Action: [[col:yellow]]Embed Hero (character_to_character_own)
Action: [[col:yellow]]Corruption (character_to_character_own)
Action: [[col:yellow]]Inspire Populace (character_to_character_own)
Action: [[col:yellow]]Assault Units (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Discourage Populace (character_to_character_own)
Action: [[col:yellow]]Assault Garrison (character_to_character_own)
Action: [[col:yellow]]Pray (character_to_character_own)
Action: [[col:yellow]]Demoralise Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Inhibit (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
Action: [[col:yellow]]Knuckle Down (character_to_character_own)
Action: [[col:yellow]]Sabotage (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Tinker (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Runic Seal (character_to_character_own)
Action: [[col:yellow]]Block Magic (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Runic Protection (character_to_character_own)
Action: [[col:yellow]]Damage Settlement (character_to_character_own)
Action: [[col:yellow]]Scout (character_to_character_own)
Action: [[col:yellow]]Block Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Infiltrate (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Planning (character_to_character_own)
Action: [[col:yellow]]Assault Unit (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Magical Interference (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
4 (wh_dlc05_skill_magic_shadow_mystifying_miasma)
Melkoth's Mystifying Miasma
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
1 Cooldown: -50% to "Melkoth's Mystifying Miasma" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
5 (wh_main_skill_all_dignitary_self_safeguard)
Safeguard
It is no easy task to bend or break the armour of this being.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Armour: +6 (character_to_character_own)
6 (wh_main_skill_all_dummy_passive_corruption)
Passive Corruption [HIDDEN]

1 [HIDDEN] Corruption from character presence: +2 (character_to_character_own)
7 (wh_main_skill_all_dignitary_campaign_dissenter)
Dissenter
When deployed in enemy lands, this being will cause strife.
1 [[col:yellow]]Inhibit action: Growth is modified by an additional -15 Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Inhibit action: Growth is modified by an additional -38 Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Inhibit action: Growth is modified by an additional -68 Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
8 (wh_dlc05_skill_vmp_dignitary_shadow_unique_vampire_hellsteed)
Hellsteed
Hellsteeds are vicious. Vampires that dabble in the binding of beasts delight in breaking these wild creatures to their will.
1 16 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Mount: Hellsteed (character_to_character_own)
9 (wh_dlc05_skill_magic_shadow_smoke_and_mirrors)
Smoke & Mirrors
A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
1 Passive ability: "Smoke & Mirrors" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
10 (wh_main_skill_all_dignitary_self_impassioned)
Impassioned
There is nothing but utter belief. There is no reasoning with this one.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee defence: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee defence: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee defence: +9 (character_to_character_own)
11 (wh_main_skill_vmp_dignitary_self_dark_benediction)
Dark Benediction

1 Passive ability: "Dark Benediction" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
12 (wh_main_skill_all_dignitary_campaign_accuser)
Accuser
With a stern pointed-finger and hard glare, the prey is marked. Its death is imminent.
1 [[col:yellow]]Assassinate action: Additional 8% chance of killing target Target: Any foreign character
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
13 (wh_main_skill_all_magic_all_11_arcane_conduit)
Arcane Conduit

1 Ability: "Arcane Conduit" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
14 (wh_dlc05_skill_magic_shadow_mystifying_miasma_dummy)
Mystifying Miasma [HIDDEN]
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
1 Spell: "Melkoth's Mystifying Miasma" (character_to_character_own)
15 (wh_main_skill_all_dignitary_campaign_restorer)
Restorer
To restore is to give vigour - whether that is of the mind or some darker aspect will depend on this one's methods.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Casualty replenishment rate: +3% (forces in local owned region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Casualty replenishment rate: +8% (forces in local owned region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Casualty replenishment rate: +15% (forces in local owned region)
16 (wh_main_skill_vmp_dignitary_unique_the_hunger)
The Hunger

1 7 Passive ability: "The Hunger" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
[HIDDEN] For adding additional campaign replenishment effects to a character that has an item or skill that grants abilities that give regeneration in battle (character_to_character_own)
17 (wh_dlc05_skill_magic_shadow_enfeebling_foe)
The Enfeebling Foe
When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
2 Cooldown: -50% to "The Enfeebling Foe" (character_to_character_own)
Spell: "The Enfeebling Foe" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
1 Spell: "The Enfeebling Foe" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
18 (wh_main_skill_all_dignitary_self_wild-eyed)
Wild-Eyed
"Don't look into their eyes, there is only death there!"
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee attack: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee attack: +9 (character_to_character_own)
19 (wh_main_skill_vmp_dignitary_campaign_influential)
Influential
"Send forth Fell Bats, unleash the Dire Wolves - saturate this land in Dark Magic. I will have it all!"
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Vampiric corruption: +1 (local province)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Vampiric corruption: +2 (local province)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Vampiric corruption: +3 (local province)
20 (wh_main_skill_vmp_all_unique_grave_ward)
Grave Ward
Whereby the power of death itself is used to hold back the physical world.
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Missile resistance: 10% (character_to_character_own)
21 (wh_dlc05_skill_magic_shadow_the_withering)
The Withering
The Wizard destroys their enemies from within, corroding foes' minds with doubt and crisis.
2 Cooldown: -50% to "The Withering" (character_to_character_own)
Spell: "The Withering" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
1 Spell: "The Withering" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
22 (wh_main_skill_all_dignitary_self_conviction)
Conviction
Such is this one's conviction that others have no choice but to believe.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Leadership: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Leadership: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Leadership: +9 (character_to_character_own)
23 (wh_main_skill_all_dignitary_campaign_bastion)
Bastion
Such beings do not wither or shirk from hard duty, and will not let others diminish either.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Attrition: -3% when under siege (forces in local owned region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Attrition: -8% when under siege (forces in local owned region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Attrition: -15% when under siege (forces in local owned region)
24 (wh_dlc05_skill_magic_shadow_penumbral_pendulum)
The Penumbral Pendulum
A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
2 Cooldown: -50% to "The Penumbral Pendulum" (character_to_character_own)
Spell: "The Penumbral Pendulum" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
1 Spell: "The Penumbral Pendulum" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
25 (wh_main_skill_all_dignitary_self_soothsaying)
Soothsaying
Speaking words of power or faith can alter perceptions on the battlefield.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Aura size: +10% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Aura size: +20% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Aura size: +40% (character_to_character_own)
26 (wh_main_skill_all_dignitary_campaign_hardy)
Hardy
"I will bleed when heresy is banished from the lands, until then I'm too busy to die."
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Wound recovery time: -1 (character_to_character_own)
27 (wh_main_skill_all_magic_all_06_evasion)
Evasion

1 Passive ability: "Evasion" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
28 (wh_main_skill_vmp_dignitary_self_immortal_will)
Immortal Will

1 Ability: "Immortal Will" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
[HIDDEN] For adding additional campaign replenishment effects to a character that has an item or skill that grants abilities that give regeneration in battle (character_to_character_own)
29 (wh_main_skill_all_dignitary_campaign_replenisher)
Replenisher
To endow vigour to one's followers, whether through fell magic or faith, is a powerful gift.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Attrition: -3% casualties suffered from all attrition (forces in local enemy region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Attrition: -8% casualties suffered from all attrition (forces in local enemy region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Attrition: -15% casualties suffered from all attrition (forces in local enemy region)
30 (wh_main_skill_all_magic_all_07_earthing)
Earthing
By stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Miscast chance: -25% (character_to_character_own)
31 (wh_main_skill_all_dignitary_self_tenacity_2)
Tenacity
This one will not go down easily - it will be necessary to break both the will and the body first.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Hit Points: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Hit Points: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Hit Points: +15% (character_to_character_own)
32 (wh_main_skill_all_dignitary_campaign_debilitator)
Debilitator
The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
1 [[col:yellow]]Demoralise Army action: Leadership is modified by an additional -2 Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Demoralise Army action: Leadership is modified by an additional -5 Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Demoralise Army action: Leadership is modified by an additional -9 Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
33 (wh_main_skill_all_magic_all_08_power_drain)
Power Drain
A few magic-users have the ability to becalm the Winds of Magic, draining the eldritch energy from the air to nullify enemy spell-casters.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Winds of Magic power reserve: +15 (character_to_force_own_unseen)
34 (wh_main_skill_all_dignitary_self_augury)
Augury
An omen, a sign - this being knows things and any who follow will share their glory.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Character's aura leadership effect: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Character's aura leadership effect: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Character's aura leadership effect: +9 (character_to_character_own)
35 (wh_main_skill_all_dignitary_self_inviolable_2)
Inviolable
Never to be broken or dishonoured - never to succumb to the foe.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Armour: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Armour: +8 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Armour: +15 (character_to_character_own)
36 (wh_main_skill_all_dignitary_campaign_despoiler)
Despoiler
It is not just the forces of Chaos that can despoil, break and ruin.
1 [[col:yellow]]Damage Building action: Additional 5% damage caused Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Damage Building action: Additional 15% damage caused Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Damage Building action: Additional 30% damage caused Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
37 (wh_dlc05_skill_magic_shadow_pit_of_shades)
Pit of Shades
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
2 Cooldown: -50% to "Pit of Shades" (character_to_character_own)
Spell: "Pit of Shades" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
1 Spell: "Pit of Shades" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
38 (wh_main_skill_all_dignitary_self_fervour)
Fervour
This one fights with a fervour to be both admired and despised.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Weapon strength: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Weapon strength: +15% (character_to_character_own)
39 (wh_main_skill_all_dignitary_campaign_provider)
Provider
Those in the army can find succour or be replenished by the power of this champion.
2 [[col:yellow]]Heal Troops action: Replenishment rate is increased by an additional 5% Target: Own army
Action: [[col:yellow]]Heal Troops Target: Own army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Heal Troops action: Replenishment rate is increased by an additional 10% Target: Own army
Action: [[col:yellow]]Heal Troops Target: Own army
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
1 Action: [[col:yellow]]Heal Troops Target: Own army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
40 (wh_dlc05_skill_magic_shadow_okkams_mindrazor)
Okkam's Mindrazor
The supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness.
2 Cooldown: -50% to "Okkam's Mindrazor" (character_to_character_own)
Spell: "Okkam's Mindrazor" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
1 Spell: "Okkam's Mindrazor" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Vampire (Shadow) Skills (21) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
41 (wh_main_skill_innate_all_boring)
Boring
"Another speech? Very well… does it have to be so… lengthy?"
1 Campaign movement range: -5% (character_to_character_own)
Income from all buildings: +5% (local province)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
42 (wh_main_skill_innate_all_irresolute)
Irresolute
"To be crippled by indecision is to give your enemies an advantage."
1 Campaign movement range: +5% (character_to_character_own)
Construction cost: +4% for all buildings (local region)
43 (wh_main_skill_innate_all_magnanimous)
Magnanimous
"This victory is not mine alone, we all share in the glory."
1 Income from all buildings: +5% (local region)
44 (wh_main_skill_innate_all_maimed_arm)
Maimed Arm
"This one is armless, sir."
1 Melee attack: -6 (character_to_character_own)
Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army)
45 (wh_main_skill_innate_all_maimed_leg)
Maimed Leg
"No, not drunk, just legless."
1 Speed: -15% (character_to_character_own)
Leadership: +3 ([[img:icon_general]][[/img]]Lord's army)
46 (wh_main_skill_innate_all_melancholic)
Melancholic
"Why forlorn? Are you not a King, an Emperor - a champion?"
1 Hero self-defence: -5% chance of wounding aggressors (character_to_character_own)
{{tr:public_order}}: -1 (local enemy province)
47 (wh_main_skill_innate_all_phlegmatic)
Phlegmatic
A calming presence can be a steadying hand… but also disquieting.
1 Campaign line of sight: +5% (character_to_character_own)
{{tr:public_order}}: +1 (local province)
48 (wh_main_skill_innate_all_sanguine)
Sanguine
An assured air instils great confidence in your followers.
1 Enemy Hero action success chance: -3% (character_to_character_own)
Melee attack: +5 (character_to_character_own)
49 (wh_main_skill_innate_all_scar_disfiguring)
Disfiguring Scar
Such an ugly scar is always memorable.
1 Enemy leadership: -3 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
50 (wh_main_skill_innate_all_scar_distinguishing)
Distinguishing Scar
Clearly a veteran of some heroic deed.
1 Enemy leadership: -2 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
51 (wh_main_skill_innate_all_sneaky)
Sneaky
Skulk and sneak or shadow and stalk, theirs is a guileful nature.
1 Hero action success chance: +5% (character_to_character_own)
52 (wh_main_skill_innate_all_choleric)
Choleric
Does a rage as hot as Khorne's burn within?
1 Melee attack: +5 (character_to_character_own)
53 (wh_main_skill_innate_all_stupid)
Stupid
Shares the intellect of a River Troll.
1 Charge bonus: +10% (character_to_character_own)
54 (wh_main_skill_innate_all_uncompromising)
Uncompromising
Others may call it decisive, but being uncompromising can be a weakness as well as a strength.
1 Hero self-defence: +10% chance of wounding aggressors (character_to_character_own)
55 (wh_main_skill_innate_all_clumsy)
Clumsy
There are drunk Ogres more sure-footed than this one.
1 Weapon strength: +10% (character_to_character_own)
56 (wh_main_skill_innate_all_deformed)
Misshapen
Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh.
1 Enemy leadership: -2 (local region)
57 (wh_main_skill_innate_all_easily_deceived)
Easily Deceived
"Tzeentch will have so much fun with you, puppet!"
1 Enemy Hero action success chance: +2% (character_to_character_own)
58 (wh_main_skill_innate_all_easily_distracted)
Easily Distracted
"Look! Over there - a Snotling showing its arse!"
1 Campaign movement range: -7% (character_to_character_own)
Leadership: +2 (character_to_character_own)
59 (wh_main_skill_innate_all_easily_trapped)
Easily Trapped
To trap a fool is easy; to trap a King… perhaps even easier.
1 Enemy Hero action success chance: +3% (character_to_character_own)
60 (wh_main_skill_innate_all_honourable)
Honourable
Honour is everything!
1 Leadership: +10 (character_to_character_own)
61 (wh_main_skill_innate_all_intelligent)
Intelligent
In this age of blood and battle, intellect is an underrated gift.
1 Hero self-defence: +5% chance of wounding aggressors (character_to_character_own)
Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
Facebook