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Vampire Lair Buildings




Vampire Lair

Vampire Crypts
Vampire Crypts
(wh_main_vmp_vampires_1)
Level 0
Vampire's Keep
Vampire's Keep
(wh_main_vmp_vampires_2)
Level 1
Vampire Lair
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Vampire Crypts Vampire Lair Level 1
Vampire Crypts
Within the tomb of the Vampire lies its coffin, filled with loam from Lahmia. It is where the beast rests, waiting to be awoken…
4 10000 Vampire [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Vampire (province_to_province_own)
do not translate (factionwide)
do not translate (factionwide)
Income generated: 350 (building_to_building_own)
{{tr:public_order}}: +4 (province_to_province_own)
2 Vampire's Keep Vampire Lair Level 2
Vampire's Keep
A Vampire's keep is quite literally its castle - a dark, gothic stronghold from which it plots and assembles its forces.
5 15000 Vampire [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Vampire (province_to_province_own)
Hero recruit rank: +4 for Vampires (province_to_province_own)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
Income generated: 500 (building_to_building_own)
{{tr:public_order}}: +6 (province_to_province_own)
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