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Necromancy Buildings




Necromancy

Forbidden Library
Forbidden Library
(wh_main_vmp_necromancers_1)
Level 0
Necromancer's Tower
Necromancer's Tower
(wh_main_vmp_necromancers_2)
Level 1
Necromancy
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Forbidden Library Necromancy Level 1
Forbidden Library
From private collections to tomes gathered in temple vaults, Necromancers will do anything to seek our forbidden lore.
4 10000 Necromancer [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Necromancer (province_to_province_own)
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Income generated: 350 (building_to_building_own)
Unit experience: +1 for infantry unit recruits (province_to_province_own)
Research rate: +4% (factionwide)
Local recruitment capacity: +1 (province_to_province_own)
2 Necromancer's Tower Necromancy Level 2
Necromancer's Tower
Any Necromancer worth his infamy needs a dread tower from which to conduct blasphemous experiments and research.
5 15000 Necromancer [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Necromancer (province_to_province_own)
Hero recruit rank: +4 for Necromancers (province_to_province_own)
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Income generated: 500 (building_to_building_own)
Unit experience: +2 for infantry unit recruits (province_to_province_own)
Research rate: +8% (factionwide)
Local recruitment capacity: +1 (province_to_province_own)
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