Left Panel
Von Carstein Cemetery Level 1
Cemetery
Graveyards and cemeteries are ubiquitous - a particular favourite source of "fresh recruits" for Necromancers.Not every soul can be safety interned into a Garden of Morr. These cemeteries are bound by blessed walls, patrolled by Priests and warded against evil. Even then, such places can be defiled, their tombs robbed and corpses made into soulless puppets for dark masters. The poor are buried more mundanely or flung into charnel pits. Either way, their bodies may rise again as Zombies or Skeletons if left long enough for their flesh to slough away...
Cemetery
Cemetery
(wh_main_vmp_cemetary_1) Cemetery Level 0 |
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Building Name Cemetery |
Level Name wh_main_vmp_cemetary_1 |
Building Chain Cemetery |
Building Level 1 |
Create Time 1 |
Create Cost 1000 |
Require Resource |
Effects
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Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0) Skeleton Warriors Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines. |
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160 | 300 | 300 | 18 | 26 | 6 | 22 | 55 | 52 | 30 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie) Zombies Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee. |
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160 | 150 | 150 | 5 | 18 | 3 | 6 | 15 | 54 | 30 |
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