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Walls Buildings




Walls

Wurrzag's Ditches
Wurrzag's Ditches
(wh_dlc06_grn_walls_1_wurrzag)
Level 0
Wurrzag's Stakes
Wurrzag's Stakes
(wh_dlc06_grn_walls_2_wurrzag)
Level 1
Wurrzag's Big Walls
Wurrzag's Big Walls
(wh_dlc06_grn_walls_3_wurrzag)
Level 2
Walls
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Wurrzag's Ditches Walls Level 1
Wurrzag's Ditches
If a camp is "stayin’ put" Gobbos will be sent out to dig a ditch around it as a basic defence.
3 2500 Enemy Hero action success chance: -10% (region_to_character_enemy)
[HIDDEN] (region_to_region_own)
Leadership: +2 when under siege (local armies)
Siege holdout time: +1 (region_to_region_own)
Improved tower projectiles: Arrows (this_building)
2 Wurrzag's Stakes Walls Level 2
Wurrzag's Stakes
Large stakes of pointy wood and other ramshackle defences of timber and bone are surpassingly effective.
4 5000 Enemy Hero action success chance: -15% (region_to_character_enemy)
[HIDDEN] (region_to_region_own)
Leadership: +4 when under siege (local armies)
Siege holdout time: +2 (region_to_region_own)
Improved tower projectiles: Giant Dungballs (this_building)
3 Wurrzag's Big Walls Walls Level 3
Wurrzag's Big Walls
A big wall is a good way of stopping an enemy from "gettin’ in".
5 7500 Enemy Hero action success chance: -20% (region_to_character_enemy)
[HIDDEN] (region_to_region_own)
Leadership: +6 when under siege (local armies)
Siege holdout time: +3 (region_to_region_own)
Improved tower projectiles: Rock Idols (this_building)
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