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HomeHome / Total War: WARHAMMER / The Bloody Handz / Buildings / Occupied Karaz-a-Karak (Greenskin Camp)
Occupied Karaz-a-Karak (Greenskin Camp) The Bloody HandzThe Bloody Handz Karaz-a-Karak Level 3

Occupied Karaz-a-Karak (Greenskin Camp)

Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.

Greenskin camps are often temporary, consisting of crudely-fashioned tents and the inevitable dung piles. However, these camps can become almost permanent, as the Boss gets lazy and "can’t be bovvered" to move on. In camp, the Greenskins dig fighting pits, erect totems and generally forget their previous wandering instincts.

Karaz-a-Karak

Karaz-a-Karak Ruins
Karaz-a-Karak Ruins
(wh_main_special_settlement_karaz_a_karak_ruin_grn)
Karaz-a-Karak Level 0
Occupied Karaz-a-Karak (Greenskin Hideout)
Occupied Karaz-a-Karak (Greenskin Hideout)
(wh_main_special_settlement_karaz_a_karak_1_grn)
Karaz-a-Karak Level 1
Occupied Karaz-a-Karak (Greenskin Camp)
Occupied Karaz-a-Karak (Greenskin Camp)
(wh_main_special_settlement_karaz_a_karak_2_grn)
Karaz-a-Karak Level 2
Occupied Karaz-a-Karak (Greenskin Encampment)
Occupied Karaz-a-Karak (Greenskin Encampment)
(wh_main_special_settlement_karaz_a_karak_3_grn)
Karaz-a-Karak Level 3
Occupied Karaz-a-Karak (Greenskin Fort)
Occupied Karaz-a-Karak (Greenskin Fort)
(wh_main_special_settlement_karaz_a_karak_4_grn)
Karaz-a-Karak Level 4
Occupied Karaz-a-Karak (Greenskin Stronghold)
Occupied Karaz-a-Karak (Greenskin Stronghold)
(wh_main_special_settlement_karaz_a_karak_5_grn)
Karaz-a-Karak Level 5
Occupied Karaz-a-Karak (Greenskin Camp)

Building Name

Occupied Karaz-a-Karak (Greenskin Camp)

Level Name

wh_main_special_settlement_karaz_a_karak_2_grn

Building Chain

Karaz-a-Karak

Building Level

3

Create Time

3

Create Cost

1600

Require Resource

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 225 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

120 Goblin Archers
Goblin Archers
(wh_main_grn_inf_goblin_archers)
Missile Infantry
160 Goblins
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Spear Infantry
90 Orc Arrer Boyz
90 Orc Arrer Boyz
Orc Arrer Boyz
(wh_main_grn_inf_orc_arrer_boyz)
Missile Infantry
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

No Recruitable Units
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