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HomeHome / Total War: WARHAMMER / The Bloody Handz / Buildings / Greenskin Hideout
Greenskin Hideout The Bloody HandzThe Bloody Handz Minor Coastal Settlement Level 2

Greenskin Hideout

Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".

The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.

Minor Coastal Settlement

Ruined Dwarfhold
Ruined Dwarfhold
(wh_main_grn_settlement_ruin_minor_coast)
Minor Coastal Settlement Level 0
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_minor_1_coast)
Minor Coastal Settlement Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2_coast)
Minor Coastal Settlement Level 2
Greenskin Burrows
Greenskin Burrows
(wh_main_grn_settlement_minor_3_coast)
Minor Coastal Settlement Level 3
Greenskin Hideout

Building Name

Greenskin Hideout

Level Name

wh_main_grn_settlement_minor_1_coast

Building Chain

Minor Coastal Settlement

Building Level

2

Create Time

2

Create Cost

800

Require Resource

Effects

Grants 1 construction slot in the settlement (this_building)
Income generated: 80 (building_to_building_own)
Growth: +10 (region_to_province_own)

Provides Garrison Army

160 Goblins
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Spear Infantry
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

No Recruitable Units
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