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HomeHome / Total War: WARHAMMER / The Bloody Handz / Buildings / Wurrzag's Stronghold
Wurrzag's Stronghold The Bloody HandzThe Bloody Handz Major Coastal Settlement Level 6

Wurrzag's Stronghold

The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.

The Greenskins have thrived these past millennia arguably because they have been able to take the Dwarfholds from the stunties, as the bearded gits retreated in the aftermath of their disastrous decline. Orcs have ever been opportunists, taking the Dwarfholds and the riches in their deep vaults without pause. Since they were established as the new landlords, the Greenskins have been almost impossible to shift, allowing their dominance of the surrounding regions to grow.

Major Coastal Settlement

Ruined Dwarfhold Wurrzag
Ruined Dwarfhold Wurrzag
(wh_main_grn_settlement_ruin_major_coast_wurrzag)
Major Coastal Settlement Level 0
Wurrzag's Hideout
Wurrzag's Hideout
(wh_main_grn_settlement_major_1_coast_wurrzag)
Major Coastal Settlement Level 1
Wurrzag's Camp
Wurrzag's Camp
(wh_main_grn_settlement_major_2_coast_wurrzag)
Major Coastal Settlement Level 2
Wurrzag's Encampment
Wurrzag's Encampment
(wh_main_grn_settlement_major_3_coast_wurrzag)
Major Coastal Settlement Level 3
Wurrzag's Fort
Wurrzag's Fort
(wh_main_grn_settlement_major_4_coast_wurrzag)
Major Coastal Settlement Level 4
Wurrzag's Stronghold
Wurrzag's Stronghold
(wh_main_grn_settlement_major_5_coast_wurrzag)
Major Coastal Settlement Level 5
Wurrzag's Stronghold

Building Name

Wurrzag's Stronghold

Level Name

wh_main_grn_settlement_major_5_coast_wurrzag

Building Chain

Major Coastal Settlement

Building Level

6

Create Time

6

Create Cost

7200

Require Resource

Effects

Grants 5 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Leadership: +3 when fighting against Greenskins Tribes (factionwide)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
Savage Orc Big 'Uns
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
12 Trolls
Trolls
(wh_main_grn_mon_trolls)
Melee Infantry

Recruitable Units

No Recruitable Units
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