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HomeHome / Total War: WARHAMMER / The Bloody Handz / Buildings / Wurrzag's Fort
Wurrzag's Fort The Bloody HandzThe Bloody Handz Major Settlement Level 5

Wurrzag's Fort

Orcs like a good fort, it makes them feel important when they can shout and fling crap from the walls.

Greenskin forts are mostly made from the ruins of Dwarf keeps, their founders long-since vanquished. The Orcs know this really winds up the stunties, so they revel in it. ‘Improvements’ to the Dwarfen structures are always made in the form extra platforms, spiky bitz and carved faces of the Orc Gods. Not all forts use Dwarf foundations, there are some notable ramshackle structures in the Badlands with walls made entirely of bones and wood, but these are in the minority for obvious reasons of build quality.

Major Settlement

Ruined Dwarfhold Wurrzag
Ruined Dwarfhold Wurrzag
(wh_main_grn_settlement_ruin_major_wurrzag)
Major Settlement Level 0
Wurrzag's Hideout
Wurrzag's Hideout
(wh_main_grn_settlement_major_1_wurrzag)
Major Settlement Level 1
Wurrzag's Camp
Wurrzag's Camp
(wh_main_grn_settlement_major_2_wurrzag)
Major Settlement Level 2
Wurrzag's Encampment
Wurrzag's Encampment
(wh_main_grn_settlement_major_3_wurrzag)
Major Settlement Level 3
Wurrzag's Fort
Wurrzag's Fort
(wh_main_grn_settlement_major_4_wurrzag)
Major Settlement Level 4
Wurrzag's Stronghold
Wurrzag's Stronghold
(wh_main_grn_settlement_major_5_wurrzag)
Major Settlement Level 5
Wurrzag's Fort

Building Name

Wurrzag's Fort

Level Name

wh_main_grn_settlement_major_4_wurrzag

Building Chain

Major Settlement

Building Level

5

Create Time

5

Create Cost

4800

Require Resource

Effects

Grants 4 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Leadership: +2 when fighting against Greenskins Tribes (factionwide)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
Savage Orc Big 'Uns
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
120 Savage Orcs
120 Savage Orcs
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry

Recruitable Units

No Recruitable Units
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