Left Panel
The Bloody Handz Leadership Level 3
Boss' Camp
A Boss with his own camp to keep his boyz close is to be feared.A Boss that can mark out his own camp within a Greenskin settlement is powerful. The Greenskins have a crude political system compared to the partisan games played at the courts of Altdorf and Ulthuan, yet even the simplest Orc knows that a camp guarded by its own Big ‘Uns is led by a Boss that should be respected.
Leadership
Boss' Tent
(wh_main_grn_boss_1) Leadership Level 0 |
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Building Name Boss' Camp |
Level Name wh_main_grn_boss_3 |
Building Chain Leadership |
Building Level 3 |
Create Time 4 |
Create Cost 4500 |
Require Resource |
Effects
Goblin Big Boss [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)Enables [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own)
Hero recruit rank: +4 for Goblin Big Bosses (province_to_province_own)
{{tr:public_order}}: +8 (province_to_province_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +3 (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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