Left Panel
menu
HomeHome / Total War: WARHAMMER / Greenskins / Buildings / Boss' Camp
Boss' Camp GreenskinsGreenskins Leadership Level 3

Boss' Camp

A Boss with his own camp to keep his boyz close is to be feared.

A Boss that can mark out his own camp within a Greenskin settlement is powerful. The Greenskins have a crude political system compared to the partisan games played at the courts of Altdorf and Ulthuan, yet even the simplest Orc knows that a camp guarded by its own Big ‘Uns is led by a Boss that should be respected.

Leadership

Boss' Tent
Boss' Tent
(wh_main_grn_boss_1)
Leadership Level 0
Boss' Shack
Boss' Shack
(wh_main_grn_boss_2)
Leadership Level 1
Boss' Camp
Boss' Camp
(wh_main_grn_boss_3)
Leadership Level 2
Boss' Camp

Building Name

Boss' Camp

Level Name

wh_main_grn_boss_3

Building Chain

Leadership

Building Level

3

Create Time

4

Create Cost

4500

Require Resource

Effects

Goblin Big Boss [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own)
Hero recruit rank: +4 for Goblin Big Bosses (province_to_province_own)
{{tr:public_order}}: +8 (province_to_province_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +3 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Facebook