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Karak Eight Peaks Buildings




Karak Eight Peaks

Deep Passageways
Deep Passageways
(wh_dlc06_grn_eight_peaks_1)
Level 0
Looted Treasure Halls
Looted Treasure Halls
(wh_dlc06_grn_eight_peaks_2)
Level 1
Defiled Ancestor Tombs
Defiled Ancestor Tombs
(wh_dlc06_grn_eight_peaks_3)
Level 2
Karak Eight Peaks
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Deep Passageways Karak Eight Peaks Level 1
Deep Passageways
The Greenskins used the dark, hidden passageways to conquer Karak Eight Peaks, and through them they continue to maintain their vile threat.
10 5000 Attrition: -50% when under siege (local armies)
Siege holdout time: +10 (region_to_region_own)
2 Looted Treasure Halls Karak Eight Peaks Level 2
Looted Treasure Halls
Having fought many great battles to take Karak Eight Peaks, the shiny loot acquired is the icing on the Greenskins’ disgusting, mucus-encrusted cake.
10 10000 Attrition: -50% when under siege (local armies)
Siege holdout time: +10 (region_to_region_own)
{{tr:public_order}}: +10 (province_to_province_own)
Unit experience: +2 for Goblin and Night Goblin unit recruits (all characters)
3 Defiled Ancestor Tombs Karak Eight Peaks Level 3
Defiled Ancestor Tombs
Humiliation and dishonour are the Dwarfs’ rewards, as the tombs of their Ancestors lie ruined and defiled.
10 15000 Unit experience gain per turn: +50 (factionwide)
Attrition: -50% when under siege (local armies)
Siege holdout time: +10 (region_to_region_own)
Leadership: +20 for Goblin units (all armies)
{{tr:public_order}}: +10 (province_to_province_own)
Unit experience: +4 for Goblin and Night Goblin unit recruits (all characters)
Lord recruit rank: +3 (province_to_province_own)
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