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Crooked Moon Buildings
Karak Eight Peaks Buildings
Karak Eight Peaks
Deep Passageways
(wh_dlc06_grn_eight_peaks_1) Level 0 |
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Karak Eight Peaks | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Karak Eight Peaks Level 1 Deep Passageways The Greenskins used the dark, hidden passageways to conquer Karak Eight Peaks, and through them they continue to maintain their vile threat. |
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10 | 5000 |
Attrition: -50% when under siege (local armies) Siege holdout time: +10 (region_to_region_own) |
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2 |
Karak Eight Peaks Level 2 Looted Treasure Halls Having fought many great battles to take Karak Eight Peaks, the shiny loot acquired is the icing on the Greenskins’ disgusting, mucus-encrusted cake. |
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10 | 10000 |
Attrition: -50% when under siege (local armies) Siege holdout time: +10 (region_to_region_own) {{tr:public_order}}: +10 (province_to_province_own) Unit experience: +2 for Goblin and Night Goblin unit recruits (all characters) |
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3 |
Karak Eight Peaks Level 3 Defiled Ancestor Tombs Humiliation and dishonour are the Dwarfs’ rewards, as the tombs of their Ancestors lie ruined and defiled. |
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10 | 15000 |
Unit experience gain per turn: +50 (factionwide) Attrition: -50% when under siege (local armies) Siege holdout time: +10 (region_to_region_own) Leadership: +20 for Goblin units (all armies) {{tr:public_order}}: +10 (province_to_province_own) Unit experience: +4 for Goblin and Night Goblin unit recruits (all characters) Lord recruit rank: +3 (province_to_province_own) |
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