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Greenskin Shipyard Crooked MoonCrooked Moon Port Level 4

Greenskin Shipyard

Large port-cities are strategically key during wartime, for they are home to its great fleets, both military or mercantile.

Erengrad, Marienburg, Altdorf, Barak Varr, even the Orc pirate forts that riddle the coast by the Dragonback mountains are all built around or contain a series of ports. These are normally places that attract wealth, as they are great trading stations in those rare moments when there is a lull in the eternal war and also home to the fleet when it returns.

Port

Ruined Docks
Ruined Docks
(wh_main_grn_port_ruin)
Port Level 0
Greenskin Wharf
Greenskin Wharf
(wh_main_grn_port_1)
Port Level 1
Greenskin Docks
Greenskin Docks
(wh_main_grn_port_2)
Port Level 2
Greenskin Shipyard
Greenskin Shipyard
(wh_main_grn_port_3)
Port Level 3
Greenskin Shipyard

Building Name

Greenskin Shipyard

Level Name

wh_main_grn_port_3

Building Chain

Port

Building Level

4

Create Time

5

Create Cost

9000

Require Resource

Effects

Income generated: 800 (building_to_building_own)
Growth: +30 (region_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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