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Farm Buildings




Farm

Fields
Fields
(wh_main_emp_farm_basic_1)
Level 0
Farm
Farm
(wh_main_emp_farm_basic_2)
Level 1
Landed Estate
Landed Estate
(wh_main_emp_farm_basic_3)
Level 2
Farm
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Fields Farm Level 1
Fields
The Old World has many mouths to feed; grain provides the grist for mills and the base ingredient for spirits.
1 500 Casualty replenishment rate: +2% (province_to_army_own)
Growth: +20 (region_to_province_own)
2 Farm Farm Level 2
Farm
Farms large and small cross the Old World – growing crops, especially grains, for the crowded towns and cities.
2 1000 Casualty replenishment rate: +3% (province_to_army_own)
Growth: +30 (region_to_province_own)
3 Landed Estate Farm Level 3
Landed Estate
Wherever the forest breaks, large swathes of land are given over to agriculture, most of which is owned by nobles.
3 2000 Casualty replenishment rate: +4% (province_to_army_own)
Growth: +40 (region_to_province_own)
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