Left Panel
menu
HomeHome / Total War: WARHAMMER / Dwarfs / Buildings / Karaz-a-Karak Buildings
Dwarfs Dwarfs Buildings

Karaz-a-Karak Buildings




Karaz-a-Karak

Karaz-a-Karak Ruins
Karaz-a-Karak Ruins
(wh_main_special_settlement_karaz_a_karak_ruin)
Level 0
Karaz-a-Karak (Mining Settlement)
Karaz-a-Karak (Mining Settlement)
(wh_main_special_settlement_karaz_a_karak_1_dwf)
Level 1
Karaz-a-Karak (Outpost)
Karaz-a-Karak (Outpost)
(wh_main_special_settlement_karaz_a_karak_2_dwf)
Level 2
Karaz-a-Karak (Dwarf Keep)
Karaz-a-Karak (Dwarf Keep)
(wh_main_special_settlement_karaz_a_karak_3_dwf)
Level 3
Karaz-a-Karak (Dwarfhold)
Karaz-a-Karak (Dwarfhold)
(wh_main_special_settlement_karaz_a_karak_4_dwf)
Level 4
Karaz-a-Karak (Great Hold)
Karaz-a-Karak (Great Hold)
(wh_main_special_settlement_karaz_a_karak_5_dwf)
Level 5
Karaz-a-Karak
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Karaz-a-Karak Ruins Karaz-a-Karak Level 1
Karaz-a-Karak Ruins
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
1 0
2 Karaz-a-Karak (Mining Settlement) Karaz-a-Karak Level 2
Karaz-a-Karak (Mining Settlement)
Karaz-a-Karak, known as Everpeak, capital of the Karaz Ankor. It is the richest, deepest, and most powerful of all Dwarfholds.
2 800 Grants 1 construction slot in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjacent provinces)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order}}: +1 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Karaz-a-Karak (Outpost) Karaz-a-Karak Level 3
Karaz-a-Karak (Outpost)
Karaz-a-Karak, known as Everpeak, capital of the Karaz Ankor. It is the richest, deepest, and most powerful of all Dwarfholds.
3 1600 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] (region_to_region_own)
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjacent provinces)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order}}: +2 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Karaz-a-Karak (Dwarf Keep) Karaz-a-Karak Level 4
Karaz-a-Karak (Dwarf Keep)
Karaz-a-Karak, known as Everpeak, capital of the Karaz Ankor. It is the richest, deepest, and most powerful of all Dwarfholds.
4 3200 Grants 3 construction slots in the settlement (this_building)
[HIDDEN] (region_to_region_own)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order}}: +3 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Karaz-a-Karak (Dwarfhold) Karaz-a-Karak Level 5
Karaz-a-Karak (Dwarfhold)
Karaz-a-Karak, known as Everpeak, capital of the Karaz Ankor. It is the richest, deepest, and most powerful of all Dwarfholds.
5 4800 Grants 4 construction slots in the settlement (this_building)
[HIDDEN] (region_to_region_own)
Income from all buildings: +45% (all regions in this province)
Income from all buildings: +23% (all regions in adjacent provinces)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order}}: +4 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Karaz-a-Karak (Great Hold) Karaz-a-Karak Level 6
Karaz-a-Karak (Great Hold)
Karaz-a-Karak, known as Everpeak, capital of the Karaz Ankor. It is the richest, deepest, and most powerful of all Dwarfholds.
6 7200 Grants 5 construction slots in the settlement (this_building)
[HIDDEN] (region_to_region_own)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order}}: +5 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Facebook