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Wild Game Buildings




Wild Game

Hunting Camp
Hunting Camp
(wh_main_emp_resource_furs_1)
Level 0
Hunting Lodge
Hunting Lodge
(wh_main_emp_resource_furs_2)
Level 1
Tannery
Tannery
(wh_main_emp_resource_furs_3)
Level 2
Wild Game
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hunting Camp Wild Game Level 1
Hunting Camp
Empire Huntsmen are known for their skill with a bow. Camps are where they launch their forays into the forest.
1 500 Growth: +5 (region_to_province_own)
Furs resource production: 28 bundles (building_to_building_own)
2 Hunting Lodge Wild Game Level 2
Hunting Lodge
Lodges are located deep within the forested hunting grounds, where hunters gather and store their prey.
2 1000 Growth: +8 (region_to_province_own)
Furs resource production: 42 bundles (building_to_building_own)
3 Tannery Wild Game Level 3
Tannery
It is not just meat that has its uses, skins and furs do too - at the tannery.
3 2000 Growth: +10 (region_to_province_own)
Furs resource production: 64 bundles (building_to_building_own)
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