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Bretonnian Fishing Port BretonniaBretonnia Port Level 4

Bretonnian Fishing Port

Large port-cities are strategically key during wartime, for they are home to its great fleets, both military or mercantile.

Erengrad, Marienburg, Altdorf, Barak Varr – even the Orc pirate forts that riddle the coast by the Dragonback Mountains – are all built around or contain a series of ports. As well as providing a home for the great war-fleets – when they are not fighting at sea – these trading stations also attract serious wealth in those rare moments when a lull in the eternal war allows 'normal' life to resume.

Port

Ruined Docks
Ruined Docks
(wh_main_brt_port_ruin)
Port Level 0
Bretonnian Fishery
Bretonnian Fishery
(wh_main_brt_port_1)
Port Level 1
Bretonnian Fishing Harbour
Bretonnian Fishing Harbour
(wh_main_brt_port_2)
Port Level 2
Bretonnian Fishing Port
Bretonnian Fishing Port
(wh_main_brt_port_3)
Port Level 3
Bretonnian Fishing Port

Building Name

Bretonnian Fishing Port

Level Name

wh_main_brt_port_3

Building Chain

Port

Building Level

4

Create Time

4

Create Cost

3000

Require Resource

Effects

Growth: +30 (region_to_province_own)
Income generated: 400 (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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