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Worship Buildings




Worship

Ruinous Altar
Ruinous Altar
(wh_main_nor_worship_1)
Level 0
Chaos Shrine
Chaos Shrine
(wh_main_nor_worship_2)
Level 1
Shamanic Pyre
Shamanic Pyre
(wh_main_nor_worship_3)
Level 2
Vikti Temple
Vikti Temple
(wh_main_nor_worship_4)
Level 3
Worship
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruinous Altar Worship Level 1
Ruinous Altar
The Gods exist, as undeniable as the night. They are worshipped at Ruinous Altars, intended for sacrifice and more.
2 1000 {{tr:public_order}}: +2 (province_to_province_own)
{{tr:public_order}}: +1 for every concurrent war with a neighbouring faction (province_to_province_own)
Chaos corruption: +2 (region_to_region_own)
Shaman-Sorcerer [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Shaman-sorcerer (province_to_province_own)
2 Chaos Shrine Worship Level 2
Chaos Shrine
The larger a village becomes, the more significant and vile its shrine to the Dark Gods.
3 1500 {{tr:public_order}}: +3 (province_to_province_own)
{{tr:public_order}}: +2 for every concurrent war with a neighbouring faction (province_to_province_own)
Chaos corruption: +3 (region_to_region_own)
Shaman-Sorcerer [[img:icon_hero]][[/img]]Hero capacity: +2 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Shaman-sorcerer (province_to_province_own)
3 Shamanic Pyre Worship Level 3
Shamanic Pyre
Wherever dark energies can be channelled, the seers commune with godlings and daemons to guide the tribe towards war.
4 2000 {{tr:public_order}}: +4 (province_to_province_own)
{{tr:public_order}}: +2 for every concurrent war with a neighbouring faction (province_to_province_own)
Chaos corruption: +4 (region_to_region_own)
Shaman-Sorcerer [[img:icon_hero]][[/img]]Hero capacity: +2 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Shaman-sorcerer (province_to_province_own)
4 Vikti Temple Worship Level 4
Vikti Temple
To worship war is to endlessly indulge in it until death, or into immortality – whichever comes first.
5 2500 {{tr:public_order}}: +5 (province_to_province_own)
{{tr:public_order}}: +3 for every concurrent war with a neighbouring faction (province_to_province_own)
Chaos corruption: +5 (region_to_region_own)
Shaman-Sorcerer [[img:icon_hero]][[/img]]Hero capacity: +3 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Shaman-sorcerer (province_to_province_own)
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