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Garrison Buildings




Garrison

Guard Shack
Guard Shack
(wh_main_nor_outpost_garrison_1)
Level 0
Watchtower
Watchtower
(wh_main_nor_outpost_garrison_2)
Level 1
Marauding Militia
Marauding Militia
(wh_main_nor_outpost_garrison_3)
Level 2
Garrison
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Guard Shack Garrison Level 1
Guard Shack
The northern tribes are not a defensive bunch, but understand the importance of vigilance.
1 500 Melee defence: +4 when under siege (local armies)
Leadership: +2 when under siege (local armies)
2 Watchtower Garrison Level 2
Watchtower
In a harsh land of constant dangers and vicious predators, the Northmen have a need to keep watch.
2 1000 Melee defence: +7 when under siege (local armies)
Leadership: +4 when under siege (local armies)
3 Marauding Militia Garrison Level 3
Marauding Militia
The militia forced to protect the camp tend to be angrier, more bloodthirsty, and hell-bent on having their day.
3 1500 Melee defence: +10 when under siege (local armies)
Leadership: +6 when under siege (local armies)
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