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Captured Miragliano Buildings




Captured Miragliano

Ruined Miragliano
Ruined Miragliano
(wh_dlc08_special_settlement_miragliano_ruin_norsca)
Level 0
Occupied Miragliano (Village)
Occupied Miragliano (Village)
(wh_dlc08_special_settlement_miragliano_1_norsca)
Level 1
Occupied Miragliano (Village)
Occupied Miragliano (Village)
(wh_dlc08_special_settlement_miragliano_2_norsca)
Level 2
Occupied Miragliano (Town)
Occupied Miragliano (Town)
(wh_dlc08_special_settlement_miragliano_3_norsca)
Level 3
Occupied Miragliano (City)
Occupied Miragliano (City)
(wh_dlc08_special_settlement_miragliano_4_norsca)
Level 4
Occupied Miragliano (City-State)
Occupied Miragliano (City-State)
(wh_dlc08_special_settlement_miragliano_5_norsca)
Level 5
Captured Miragliano
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Miragliano Captured Miragliano Level 1
Ruined Miragliano
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Miragliano (Village) Captured Miragliano Level 2
Occupied Miragliano (Village)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 500 Grants 1 construction slot in the settlement (this_building)
Income generated: 250 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order}}: +1 (province_to_province_own)
Chaos corruption: +1 (region_to_region_own)
3 Occupied Miragliano (Village) Captured Miragliano Level 3
Occupied Miragliano (Village)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 1000 Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order}}: +2 (province_to_province_own)
Chaos corruption: +2 (region_to_region_own)
4 Occupied Miragliano (Town) Captured Miragliano Level 4
Occupied Miragliano (Town)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 2000 Grants 3 construction slots in the settlement (this_building)
Income generated: 500 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order}}: +3 (province_to_province_own)
Chaos corruption: +3 (region_to_region_own)
5 Occupied Miragliano (City) Captured Miragliano Level 5
Occupied Miragliano (City)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 3000 Grants 4 construction slots in the settlement (this_building)
Income generated: 625 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order}}: +4 (province_to_province_own)
Chaos corruption: +4 (region_to_region_own)
6 Occupied Miragliano (City-State) Captured Miragliano Level 6
Occupied Miragliano (City-State)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 4000 Grants 5 construction slots in the settlement (this_building)
Income generated: 750 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order}}: +5 (province_to_province_own)
Chaos corruption: +5 (region_to_region_own)
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