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Wintertooth Wintertooth Buildings

Captured Couronne Buildings




Captured Couronne

Ruined Couronne
Ruined Couronne
(wh_dlc08_special_settlement_couronne_ruin_norsca)
Level 0
Occupied Couronne (Hamlet)
Occupied Couronne (Hamlet)
(wh_dlc08_special_settlement_couronne_1_norsca)
Level 1
Occupied Couronne (Village)
Occupied Couronne (Village)
(wh_dlc08_special_settlement_couronne_2_norsca)
Level 2
Occupied Couronne (Town)
Occupied Couronne (Town)
(wh_dlc08_special_settlement_couronne_3_norsca)
Level 3
Occupied Couronne (City)
Occupied Couronne (City)
(wh_dlc08_special_settlement_couronne_4_norsca)
Level 4
Occupied Couronne (City-State)
Occupied Couronne (City-State)
(wh_dlc08_special_settlement_couronne_5_norsca)
Level 5
Captured Couronne
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Couronne Captured Couronne Level 1
Ruined Couronne
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Couronne (Hamlet) Captured Couronne Level 2
Occupied Couronne (Hamlet)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 500 Grants 1 construction slot in the settlement (this_building)
Income generated: 250 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order}}: +1 (province_to_province_own)
Chaos corruption: +1 (region_to_region_own)
3 Occupied Couronne (Village) Captured Couronne Level 3
Occupied Couronne (Village)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 1000 Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order}}: +2 (province_to_province_own)
Chaos corruption: +2 (region_to_region_own)
4 Occupied Couronne (Town) Captured Couronne Level 4
Occupied Couronne (Town)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 2000 Grants 3 construction slots in the settlement (this_building)
Income generated: 500 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order}}: +3 (province_to_province_own)
Chaos corruption: +3 (region_to_region_own)
5 Occupied Couronne (City) Captured Couronne Level 5
Occupied Couronne (City)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 3000 Grants 4 construction slots in the settlement (this_building)
Income generated: 625 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order}}: +4 (province_to_province_own)
Chaos corruption: +4 (region_to_region_own)
6 Occupied Couronne (City-State) Captured Couronne Level 6
Occupied Couronne (City-State)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 4000 Grants 5 construction slots in the settlement (this_building)
Income generated: 750 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order}}: +5 (province_to_province_own)
Chaos corruption: +5 (region_to_region_own)
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