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HomeHome / Total War: WARHAMMER / Wintertooth / Buildings / Chieftain's Hall
Chieftain's Hall WintertoothWintertooth Marauders Level 3

Chieftain's Hall

Often formed from the upturned hulls of old longships, a hall is where a Chieftain will feast and receive visitors.

Only permanent Norse settlements have a meeting hall. When camped, the Chieftain has the biggest tent, so in villages he uses the largest building as his base. Halls are usually made from upturned longship hulls, specially-built great round huts or built into caves, always at the foot of some unholy monument used to summon monsters to their cause.

Marauders

Sparring Fields
Sparring Fields
(wh_main_nor_military_1)
Marauders Level 0
Raiders' Camp
Raiders' Camp
(wh_main_nor_military_2)
Marauders Level 1
Chieftain's Hall
Chieftain's Hall
(wh_main_nor_military_3)
Marauders Level 2
Chieftain's Hall

Building Name

Chieftain's Hall

Level Name

wh_main_nor_military_3

Building Chain

Marauders

Building Level

3

Create Time

3

Create Cost

3000

Require Resource

Effects

No Effect

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Marauder Berserkers
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_berserkers_0)
Marauder Berserkers
Berserkers fight with the strength of madmen and an absolute disregard for their own lives.
100 750 850 40 52 30 18 15 86 70
2
100 Marauder Champions
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_champions_0)
Marauder Champions
All champions strive to be chosen, willing their deeds to be observed and judged.
100 1000 1000 36 39 12 49 115 78 75
3
100 Marauder Champions (Great Weapons)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_champions_1)
Marauder Champions (Great Weapons)
The bigger the blade, the greater the chance the fickle, Dark Gods will notice the aspiring champion.
100 1100 1100 36 40 20 28 80 78 70
4
90 Marauder Hunters
Missile Infantry / Missile Infantry / (wh_dlc08_nor_inf_marauder_hunters_0)
Marauder Hunters
The harshest of wildernesses creates the most brutal of hunters.
90 550 550 27 65 6.7 8 28 28 12 20 15 57 50
5
90 Marauder Hunters (Javelins)
Missile Infantry / Missile Infantry / (wh_dlc08_nor_inf_marauder_hunters_1)
Marauder Hunters (Javelins)
The Hunter’s javelin takes down the largest of wild beasts, and the most gargantuan of foes.
90 400 400 25 90 8.3 16 26 28 8 22 15 57 50
6
120 Marauder Spearmen
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_spearman_0)
Marauder Spearmen
These Marauders use a wall of spears to impale their enemies, ever in the hope of Ruinous exaltation.
120 455 455 25 25 6 37 15 65 60
7
120 Marauders
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0)
Marauders
Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 405 405 34 28 16 28 50 65 60
8
120 Marauders (Great Weapons)
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_1)
Marauders (Great Weapons)
Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 530 530 32 27 22 20 15 65 60
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