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Captured Black Crag Buildings




Captured Black Crag

Ruined Black Crag/Karak Drazh
Ruined Black Crag/Karak Drazh
(wh_dlc08_special_settlement_black_crag_ruin_norsca)
Level 0
Occupied Black Crag/Karak Drazh (Mining Settlement)
Occupied Black Crag/Karak Drazh (Mining Settlement)
(wh_dlc08_special_settlement_black_crag_1_norsca)
Level 1
Occupied Black Crag/Karak Drazh (Outpost)
Occupied Black Crag/Karak Drazh (Outpost)
(wh_dlc08_special_settlement_black_crag_2_norsca)
Level 2
Occupied Black Crag/Karak Drazh (Dwarf Keep)
Occupied Black Crag/Karak Drazh (Dwarf Keep)
(wh_dlc08_special_settlement_black_crag_3_norsca)
Level 3
Occupied Black Crag/Karak Drazh (Dwarfhold)
Occupied Black Crag/Karak Drazh (Dwarfhold)
(wh_dlc08_special_settlement_black_crag_4_norsca)
Level 4
Occupied Black Crag/Karak Drazh (Great Hold)
Occupied Black Crag/Karak Drazh (Great Hold)
(wh_dlc08_special_settlement_black_crag_5_norsca)
Level 5
Captured Black Crag
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Black Crag/Karak Drazh Captured Black Crag Level 1
Ruined Black Crag/Karak Drazh
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
1 0
2 Occupied Black Crag/Karak Drazh (Mining Settlement) Captured Black Crag Level 2
Occupied Black Crag/Karak Drazh (Mining Settlement)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 500 Global Recruitment duration: -1 turn for all units (province_to_faction_unseen)
Grants 1 construction slot in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order}}: +1 (province_to_province_own)
Chaos corruption: +1 (region_to_region_own)
3 Occupied Black Crag/Karak Drazh (Outpost) Captured Black Crag Level 3
Occupied Black Crag/Karak Drazh (Outpost)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 1000 Global Recruitment duration: -1 turn for all units (province_to_faction_unseen)
Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order}}: +2 (province_to_province_own)
Chaos corruption: +2 (region_to_region_own)
4 Occupied Black Crag/Karak Drazh (Dwarf Keep) Captured Black Crag Level 4
Occupied Black Crag/Karak Drazh (Dwarf Keep)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 2000 Global Recruitment duration: -1 turn for all units (province_to_faction_unseen)
Grants 3 construction slots in the settlement (this_building)
Income generated: 500 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order}}: +3 (province_to_province_own)
Chaos corruption: +3 (region_to_region_own)
5 Occupied Black Crag/Karak Drazh (Dwarfhold) Captured Black Crag Level 5
Occupied Black Crag/Karak Drazh (Dwarfhold)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 3000 Global Recruitment duration: -1 turn for all units (province_to_faction_unseen)
Grants 4 construction slots in the settlement (this_building)
Income generated: 625 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order}}: +4 (province_to_province_own)
Chaos corruption: +4 (region_to_region_own)
6 Occupied Black Crag/Karak Drazh (Great Hold) Captured Black Crag Level 6
Occupied Black Crag/Karak Drazh (Great Hold)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 4000 Global Recruitment duration: -1 turn for all units (province_to_faction_unseen)
Grants 5 construction slots in the settlement (this_building)
Income generated: 750 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order}}: +5 (province_to_province_own)
Chaos corruption: +5 (region_to_region_own)
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