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Ranged Buildings




Ranged

Glade Guard Hide
Glade Guard Hide
(wh_dlc05_wef_ranged_1)
Level 0
Deepwood Camp
Deepwood Camp
(wh_dlc05_wef_ranged_2)
Level 1
Waywatcher's Perch
Waywatcher's Perch
(wh_dlc05_wef_ranged_3)
Level 2
Ranged
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Glade Guard Hide Ranged Level 1
Glade Guard Hide
Do not lightly rouse the Forest Lords, for when they finally decide to unleash their wrath, all the wood rages with them.
1 1500
2 Deepwood Camp Ranged Level 2
Deepwood Camp
"Nothing enters the Deepwood without our seeing it."
2 3000
3 Waywatcher's Perch Ranged Level 3
Waywatcher's Perch
From such vantage points the paths and glades may easily be watched for trespassers.
4 4500 Waystalker [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Waystalker (province_to_province_own)
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