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Growth Buildings




Growth

Trapper's Den
Trapper's Den
(wh_dlc05_wef_growth_1)
Level 0
Game Lodge
Game Lodge
(wh_dlc05_wef_growth_2)
Level 1
Hunter's Vault
Hunter's Vault
(wh_dlc05_wef_growth_3)
Level 2
Growth
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Trapper's Den Growth Level 1
Trapper's Den
A true hunter needs only his bow and his wits to survive.
2 1500 Casualty replenishment rate: +2% (province_to_army_own)
Growth: +30 (region_to_province_own)
Furs resource production: 8 bundles (building_to_building_own)
2 Game Lodge Growth Level 2
Game Lodge
It is forbidden to kill an animal for sport.
3 2500 Casualty replenishment rate: +3% (province_to_army_own)
Growth: +40 (region_to_province_own)
Furs resource production: 12 bundles (building_to_building_own)
3 Hunter's Vault Growth Level 3
Hunter's Vault
Kurnous blesses those who hunt as he intended.
4 3500 Casualty replenishment rate: +4% (province_to_army_own)
Growth: +50 (region_to_province_own)
Furs resource production: 16 bundles (building_to_building_own)
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