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HomeHome / Total War: WARHAMMER / Argwylon / Buildings / Hall
Hall ArgwylonArgwylon Major Coastal Settlement Level 5

Hall

The halls of the Asrai spring from the forest itself.

Major Coastal Settlement

Ruined Hall
Ruined Hall
(wh_dlc05_wef_settlement_major_ruin_coast)
Major Coastal Settlement Level 0
Copse
Copse
(wh_dlc05_wef_settlement_major_1_coast)
Major Coastal Settlement Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_2_coast)
Major Coastal Settlement Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3_coast)
Major Coastal Settlement Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_4_coast)
Major Coastal Settlement Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5_coast)
Major Coastal Settlement Level 5
Hall

Building Name

Hall

Level Name

wh_dlc05_wef_settlement_major_4_coast

Building Chain

Major Coastal Settlement

Building Level

5

Create Time

4

Create Cost

6000

Require Resource

Effects

[HIDDEN] (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Ambush defence chance: +20% (building_to_forces_own_regionwide)

Provides Garrison Army

60 Glade Riders
60 Glade Riders
Glade Riders
(wh_dlc05_wef_cav_glade_riders_0)
Missile Cavalry
80 Deepwood Scouts
80 Deepwood Scouts
80 Deepwood Scouts
Deepwood Scouts
(wh_dlc05_wef_inf_deepwood_scouts_0)
Missile Infantry
100 Eternal Guard (Shields)
100 Eternal Guard (Shields)
Eternal Guard (Shields)
(wh_dlc05_wef_inf_eternal_guard_1)
Spear Infantry
100 Wildwood Rangers
Wildwood Rangers
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
12 Tree Kin
12 Tree Kin
Tree Kin
(wh_dlc05_wef_mon_treekin_0)
Melee Infantry
1 Treeman
Treeman
(wh_dlc05_wef_mon_treeman_0)
Melee Infantry

Recruitable Units

No Recruitable Units
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