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HomeHome / Total War: WARHAMMER / Warherd of the Shadowgave (The Season of Revelation) / Buildings / Warherd Buildings
Warherd of the Shadowgave (The Season of Revelation) Warherd of the Shadowgave (The Season of Revelation) Buildings

Warherd Buildings




Warherd

Ancient Blood-Grounds
Ancient Blood-Grounds
(wh_dlc03_horde_beastmen_herd_1)
Level 0
Hag Tree Copse
Hag Tree Copse
(wh_dlc03_horde_beastmen_herd_2)
Level 1
Squalid Encampment
Squalid Encampment
(wh_dlc03_horde_beastmen_herd_3)
Level 2
Bloodied Lair
Bloodied Lair
(wh_dlc03_horde_beastmen_herd_4)
Level 3
Cursed Labyrinth
Cursed Labyrinth
(wh_dlc03_horde_beastmen_herd_5)
Level 4
Warherd
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ancient Blood-Grounds Warherd Level 1
Ancient Blood-Grounds
Beastmen roam far in territory known as the blood-grounds. Anything that wanders there is prey.
1 1000 Horde recruitment capacity: +2 (force_to_force_own)
Horde growth: +1 (force_to_force_own)
Chaos corruption: +1 (local province)
2 Hag Tree Copse Warherd Level 2
Hag Tree Copse
The hag trees, which carry countless vile fetishes in their jagged branches, are natural meeting places for warherds.
1 2500 Horde recruitment capacity: +2 (force_to_force_own)
Horde growth: +2 (force_to_force_own)
Chaos corruption: +2 (local province)
3 Squalid Encampment Warherd Level 3
Squalid Encampment
Little more than a great pyre surrounded by gore-soaked tents, rude burrows and makeshift pens.
1 4000 Horde recruitment capacity: +3 (force_to_force_own)
Horde growth: +3 (force_to_force_own)
Chaos corruption: +3 (local province)
4 Bloodied Lair Warherd Level 4
Bloodied Lair
While not a permanent structure by any means, caves or burrows riddled with hag tree roots can house a brayherd.
1 5500 Horde recruitment capacity: +3 (force_to_force_own)
Horde growth: +4 (force_to_force_own)
Chaos corruption: +4 (local province)
5 Cursed Labyrinth Warherd Level 5
Cursed Labyrinth
Within the deepest cavern systems, the most ancient of tangled beast-paths forests of herdstones and pyres.
1 7000 Horde recruitment capacity: +4 (force_to_force_own)
Horde growth: +5 (force_to_force_own)
Chaos corruption: +5 (local province)
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