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HomeHome / Total War: WARHAMMER / Warherd of the Shadowgave (The Season of Revelation) / Buildings / Bloodied Lair
Bloodied Lair Warherd of the Shadowgave (The Season of Revelation)Warherd of the Shadowgave (The Season of Revelation) Warherd Level 4

Bloodied Lair

While not a permanent structure by any means, caves or burrows riddled with hag tree roots can house a brayherd.

Deep burrows hollowed out by the blood-seeking root systems of hag trees or caverns that were once the fetid homes of Cygors and Jabberslythes may be large enough to hold entire brayherds and give a crude amount of shelter should the weather become violent enough that even the Beastmen must take cover while the Dark Powers storm-rage overhead.

Warherd

Ancient Blood-Grounds
Ancient Blood-Grounds
(wh_dlc03_horde_beastmen_herd_1)
Warherd Level 0
Hag Tree Copse
Hag Tree Copse
(wh_dlc03_horde_beastmen_herd_2)
Warherd Level 1
Squalid Encampment
Squalid Encampment
(wh_dlc03_horde_beastmen_herd_3)
Warherd Level 2
Bloodied Lair
Bloodied Lair
(wh_dlc03_horde_beastmen_herd_4)
Warherd Level 3
Cursed Labyrinth
Cursed Labyrinth
(wh_dlc03_horde_beastmen_herd_5)
Warherd Level 4
Bloodied Lair

Building Name

Bloodied Lair

Level Name

wh_dlc03_horde_beastmen_herd_4

Building Chain

Warherd

Building Level

4

Create Time

1

Create Cost

5500

Require Resource

Effects

Horde recruitment capacity: +3 (force_to_force_own)
Horde growth: +4 (force_to_force_own)
Chaos corruption: +4 (local province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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