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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Silvan Elves / Silvan Horse Archers
Third Age 3.1 魔戒第三紀元 3.1
Silvan Elves Silvan Elves
Units List 兵種單位
20. Ents
21. Ents
Previous unit 上一個兵種Silvan Heavy Swordsmen Sindar ArchersNext unit 下一個兵種
Silvan Horse Archers
Silvan Horse Archers
Rate 評分: 11 ratings 個評分
Good unit 強力推薦
Views 查看: 0
Class and category 兵種 missile cavalry
Soldier 兵員數量 silvan_mounted_archers, 24, 0, 1
Mount 騎乘座騎 simple horse, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle, free_upkeep_unit
Formation 陣形 2, 4.4, 3, 6, 3, square
Hit points 生命值 1, 3
Primary weapon 主武器 9, 2, cav_composite_arrow, 150, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 副武器 8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Primary armour 主防禦 3, 6, 0, leather
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 4, -1, -1, -2, -2
Mental 士氣 13, normal, highly_trained
Cost 招募成本 2, 780, 290, 75, 75, 780, 3, 150
Unit Description 兵種描述
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Silvan Horse Archers Trespassing into a wood held by the Silvan Elves, is, quite literally, suicide. If within the first moments of your trespassing your body sprouts feather-fletched arrows, then a company of Silvan Archers is likely the culprit. These elven battalions patrol the borders of the Silvan realm, slaying every manner of evil in their wake, whether it be as minor as a large spider or as deadly as a cave troll. Protected by lightweight leather armor beneath their cloaks, weidling bows and Elven blades, these excellent horsearchers excell at guerilla tactics, using stealth to ambush any enemy that dares enter their sacred homelands. Besides being superb waylayers, Silvan Archers are reliable units, useful for steadily thinning enemy ranks with their deadly volleys of arrows and can become capable melee units if necessary. Silvan Horsearchers, due to their ambush abilities, archery skill, and remarkable speed, are a key component to any Silvan army.

Armour upgrade 護甲升級
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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Stables 0 0.05 1 0 and region_religion orthodox 50 and hidden_resource forest
A Stable allows for the recruitment of basic cavalry units.
2 Stables 0 0.025 1 0 and region_religion orthodox 50 and hidden_resource grasland
A Stable allows for the recruitment of basic cavalry units.
3 Stables 0 0.015 1 0 and region_religion orthodox 50 and hidden_resource mountains or hidden_resource desert
A Stable allows for the recruitment of basic cavalry units.
4 Knight's Stables 1 0.1 2 0 and region_religion orthodox 50 and hidden_resource forest
Knight's stables allow for the recruitment of cavalry units.
5 Knight's Stables 1 0.05 1 0 and region_religion orthodox 50 and hidden_resource grasland
Knight's stables allow for the recruitment of cavalry units.
6 Knight's Stables 1 0.025 1 0 and region_religion orthodox 50 and hidden_resource mountains or hidden_resource desert
Knight's stables allow for the recruitment of cavalry units.
7 Baron's Stables 1 0.12 2 0 and region_religion orthodox 50 and hidden_resource forest
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.06 1 0 and region_religion orthodox 50 and hidden_resource grasland
Baron's stables allow for the recruitment of capable cavalry units.
9 Baron's Stables 1 0.03 1 0 and region_religion orthodox 50 and hidden_resource mountains or hidden_resource desert
Baron's stables allow for the recruitment of capable cavalry units.
10 Stables 0 0.05 1 0 and region_religion orthodox 50 and hidden_resource forest
A Stable allows for the recruitment of basic cavalry units.
11 Stables 0 0.025 1 0 and region_religion orthodox 50 and hidden_resource grasland
A Stable allows for the recruitment of basic cavalry units.
12 Stables 0 0.015 1 0 and region_religion orthodox 50 and hidden_resource mountains or hidden_resource desert
A Stable allows for the recruitment of basic cavalry units.
13 Knight's Stables 1 0.1 2 0 and region_religion orthodox 50 and hidden_resource forest
Knight's stables allow for the recruitment of cavalry units.
14 Knight's Stables 1 0.05 1 0 and region_religion orthodox 50 and hidden_resource grasland
Knight's stables allow for the recruitment of cavalry units.
15 Knight's Stables 1 0.025 1 0 and region_religion orthodox 50 and hidden_resource mountains or hidden_resource desert
Knight's stables allow for the recruitment of cavalry units.
16 Baron's Stables 1 0.12 2 0 and region_religion orthodox 50 and hidden_resource forest
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.06 1 0 and region_religion orthodox 50 and hidden_resource grasland
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.03 1 0 and region_religion orthodox 50 and hidden_resource mountains or hidden_resource desert
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.12 2 0 and region_religion orthodox 50 and hidden_resource forest
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.06 1 0 and region_religion orthodox 50 and hidden_resource grasland
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.03 1 0 and region_religion orthodox 50 and hidden_resource mountains or hidden_resource desert
Earl's stables allow for the recruitment of elite cavalry units.
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