|
Rhudaur Axemen
|
Views: 0
|
Class and category |
heavy infantry
|
Soldier |
rhudaur_axemen, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
, elephant -10
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw, cannot_skirmish, free_upkeep_unit, mercenary_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.2, 1.2, 2.4, 2.4, 4, square
|
Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
7, 3, javelin, 55, 2, thrown, missile_mechanical, piercing, spear, 0, 1, ap, thrown, prec
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
6, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
5, 3, 3, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
4, 0, -1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
13, normal, trained
Morale, Discipline, Training
|
Cost |
1, 560, 230, 75, 75, 560, 3, 150
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
|
The ancient realm of Rhudaur was situated in the North-east of old Arnor and lay between the Ettenmoors, the Weather Hills, and the Misty Mountains. After the eights king of the Nortern Kindom, Eärendur, Arnor was separated and the line of the Dúnedain quickly fell into decline in Rhudaur. The people became embittered, foul things crept out from the North and after series of conflicts with their former brethren of Arthedain and Cardolan, the kingdom was annexed and terminated by Angmar. Today Rhudaur is just a name on the map. There are several scattered villages and farms of former inhabitants of the kingdom, who mingled with wildmen and men of the hills. They brood the grudge against the Dúnedain and their Elven allies, who drove them to the mountains, to die on the cold rocks. Armed with crude axes and javelins, which they use before charge, clad in sturdy leather and chainmail, Rhudaur Axemen are ready to offer their services to any orc chieftan, who would help them regain the lands of their fathers.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
|
|
|
Ownership factions |
Rhudaur Axemen heavy infantry Furious human warriors, wielding axes and javelins.
|
Rhudaur Axemen heavy infantry Furious human warriors, wielding axes and javelins.
|
Mercenary regions |
No. |
Mercenary pool |
Include regions |
Cost |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
|
Ettenmoors Trollshaws Mitheithel |
560 |
1 |
0.05 - 0.15 |
2 |
0 |
start_year 2986 religions catholic |
|