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Sodeer Archers
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Views: 1519
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Class and category |
missile infantry
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Soldier |
Sodeer_Archers, 48, 0, 0.8
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_withdraw, hide_forest, sea_faring
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 1, arrow, 120, 25, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
3, 1, no, 0, 0, melee, melee_simple, piercing, knife, 25, 1.8, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
0, 2, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
3, normal, untrained
Morale, Discipline, Training
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Cost |
1, 200, 100, 45, 105, 200, 4, 60
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Sodeer, meaning soldier, are mercenaries hired for long-term duties in Outremer. Mercenaries play an essential role in the Crusader states as they partially compensate for the lack of feudal troops. This unit of experienced and well trained archers wear little to no armour and are armed with a self bow and a knife.
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Ownership factions |
Sodeer Archers missile infantry Mercenary archers hired by the Crusader States, wearing little to no armour and equipped with a self bow.
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Sodeer Archers missile infantry Mercenary archers hired by the Crusader States, wearing little to no armour and equipped with a self bow.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.7 |
6 |
0 |
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A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.7 |
6 |
0 |
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A Practice Range allows for the recruitment of missile units. |
3 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.7 |
6 |
0 |
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An Archery Range allows for the recruitment of well trained missile units. |
4 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.7 |
6 |
0 |
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A Marksman's Range allows for the recruitment of elite missile units. |
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