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Sipahis
Sipahis
Rate: 39 ratings
Great unit
Views: 5883
Class and category missile cavalry
Soldier Sipahis, 32, 0, 1
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes can_formed_charge, can_withdraw, cantabrian_circle, hide_forest, sea_faring
Formation 2, 4.4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 8, 2, cav_composite_arrow, 120, 25, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 7, 3, metal
Secondary armour 0, 0, flesh
Heat and ground effect 1, 0, 1, -6, -1
Mental 5, normal, trained
Cost 1, 760, 175, 100, 75, 760, 4, 190
Unit Description
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Sipahis Sipahis are feudal cavalry, land holders given nominal power over their fiefs, called timars, in exchange for military service. In western regions of the Ottoman empire especially, many Sipahis remained Christian. These horse archers are better armoured than their tribal counterparts, while not as mobile. This increased protection offers more opportunity for these units to enter into hand to hand combat.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Wooden Castle (Upgrade) 1 0.2 2 0
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
2 Castle (Upgrade) 1 0.4 3 0
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
3 Fortress (Upgrade) 1 0.4 3 0
A fortress is a permanent statement of ownership, and not something that is easily taken.
4 Citadel (Upgrade) 1 0.7 6 0
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
5 Baron's Stables 1 0.5 4 0
Baron's stables allow for the recruitment of capable cavalry units.
6 Earl's Stables 1 0.7 6 0
Earl's stables allow for the recruitment of elite cavalry units.
7 King's Stables 1 0.7 6 0
King's stables allow for the recruitment of the penultimate cavalry units.
8 Sultan's Racing Track 1 0.4 3 0
A Sultan's Race Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
9 Merchants' Guild 1 0.4 3 0
A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
10 Master Merchants' Guild 1 0.4 3 0
A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
11 Merchants' Guild Headquarters 1 0.5 4 1
The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
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