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Royal Military Academy
Home / Medieval II Total War / Rebels / Mercenary Monster Bombard
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Mercenary Monster Bombard
Mercenary Monster Bombard
Rate: 23 ratings
Great unit
Views: 4329
Class and category missile siege
Soldier ME_Monster_Bombard_Crew, 16, 1, 1
Mount
Engine and Ship huge_bombard
Attributes artillery, can_withdraw, cannon, gunpowder_unit, hardy, mercenary_unit, sea_faring
Formation 1.5, 1.5, 3, 3, 3, square
Hit points 1, 0
Primary weapon 9, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8, no
Secondary weapon 68, 3, monster_bombard_shot, 450, 20, siege_missile, artillery_gunpowder, blunt, none, 25, 1, ap, bp, area, launching
Primary armour 4, 5, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 1, 0, 0, 0, 0
Mental 11, disciplined, highly_trained
Cost 1, 1900, 400, 100, 75, 1900, 4, 470
Unit Description
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Mercenary Monster Bombard The Gun to end all Guns. The Monster Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

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Ownership factions
Mercenary regions
No. Mercenary pool Include regions Cost Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Zagreb Region
Ragusa Region
Budapest Region
1900 0 0.03 - 0.06 2 0 start_year 1400
events gunpowder_discovered
2 Bucharest Region
Sofia Region
Iasi Region
Bran Region
1900 0 0.03 - 0.06 2 0 start_year 1400
events gunpowder_discovered
3 Isle of Rhodes
Isle of Crete
Corinth Region
Durazzo Region
Thessalonica Region
Constantinople Region
1900 0 0.03 - 0.06 2 0 start_year 1400
events gunpowder_discovered
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