|
Lancers 重装枪骑兵
|
Views 查看: 15673
|
Class and category 兵种 |
heavy cavalry
|
Soldier 兵员数量 |
Lancers, 32, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵种或其乘员, 数量, 附属单位数量, 冲击质量
|
Mount 骑乘座骑 |
armoured horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座骑或载具种类及其影响效果
|
Engine and Ship 攻城器与战船 |
Siege engine or ship 攻城器具或船只种类
|
Attributes 特殊属性 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring
A miscellanious list of attributes and abilities the unit may have 兵种特殊属性或能力
|
Formation 阵形 |
2, 4.4, 3, 6, 2, square, wedge
|
Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附属单位生命值(座骑无额外的生命值)
|
Primary weapon 主武器 |
13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻击力, 冲锋加成, 远程弹药种类, 射程距离, 弹药数, 武器类型, 攻击方式, 伤害类型, 声响, 攻击间隔, 动作补偿, 武器特殊属性
|
Secondary weapon 副武器 |
14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻击力, 冲锋加成, 远程弹药种类, 射程距离, 弹药数, 武器类型, 攻击方式, 伤害类型, 声响, 攻击间隔, 动作补偿, 武器特殊属性
|
Primary armour 主防御 |
11, 5, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type 护甲防御值, 格档技巧, 盾牌, 声响
|
Secondary armour 副防御 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附属单位之护甲防御值, 格挡技巧, 盾牌, 声响
|
Heat and ground effect 气候地形影响 |
6, 0, -2, -4, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎热对疲劳度的影响, 灌木丛地形影响, 沙地, 森林, 雪地
|
Mental 士气 |
11, impetuous, trained
Morale, Discipline, Training 士气, 纪律, 训练
|
Cost 招募成本 |
1, 930, 320, 130, 100, 930, 4, 230
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 征召回合, 招募费, 维持费, 升级武器, 升级盔甲, 自订战役, 多于几队, 惩罚金额
|
Unit Description 兵种描述 |
|
|
These elite warriors are arguably the ultimate evolution of the medieval knight. Their armour has been perfected by decades of experience, and whilst heavy, the weight is well distributed giving them ample flexibility. Combined with the knightly spirit of old, the only thing they need fear is a well aimed musket bullet.
毫无疑问,这些精锐骑兵可称为中世纪骑士战术的集大成者。他们身上盔甲经过数个世纪的改良和完善,尽管属于重装盔甲,但其重量已分配到全身各部位,因此并不过多影响作战灵活程度。这些充满旧式骑士情怀的战士,也许只有步枪齐射方可令他们略为动容。
|
|
Ownership factions 拥有势力 |
Lancers 重装枪骑兵 heavy cavalry The ultimate knights superbly protected by sophisticated plate armour. With good morale and heavy armour, this unit can tackle anything. 重装枪骑兵装备重装复合板甲, 士气高昂,对任何挑战都面无 惧色。
|
Require buildings 需求建筑 |
No. |
Card 建筑 |
Name 名称 |
Initial quantity 初始数量 |
Replenish rate 补充率 |
Maximum quantity 最大数量 |
Experience 经验值 |
Requires condition 其他招募条件 |
1 |
castle King's Stables 国王马厩 King's stables allow for the recruitment of the penultimate cavalry units. 国王马厩允许训练最为精锐的骑兵部队。
|
King's Stables 国王马厩 |
1 |
0.5 |
4 |
0 |
|
King's stables allow for the recruitment of the penultimate cavalry units. 国王马厩允许训练最为精锐的骑兵部队。 |
|