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Royal Military Academy
Home / Das Heilige Römische Reich 06 / The Aztecs / Hashashim
Das Heilige Römische Reich 06
The Aztecs The Aztecs
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Hashashim
Hashashim
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Class and category heavy infantry
Soldier Hashishim, 24, 0, 0.45
Mount
Engine and Ship
Attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere
Formation 1.2, 1.2, 2.4, 2.4, 2, square
Hit points 2, 0
Primary weapon 16, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 0.35, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 0.35, no
Primary armour 8, 18, 6, metal
Secondary armour 0, 0, flesh
Heat and ground effect 1, 1, 1, 0, -1
Mental 15, disciplined, trained
Cost 1, 840, 220, 110, 85, 840, 4, 210
Unit Description
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Hashashim The Hashashim are a semi-religious sect of assassins dedicated to stealth, and murder, thought to have originated somewhere in Persia. Highly disciplined and trained, these troops fear little and are masters of ambushes. On the battlefield they fight with sword and shield, as opposed to the daggers of their trade. Having no fear of death makes these men especially deadly.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Hashashim's Guild 1 0.4 3 0 and event_counter ASSASSINS 1
A Hashashim's Guild house improves law and order in the region, and the quality of locally trained assassins.
2 Master Hashashim's Guild 1 0.4 3 1 and event_counter ASSASSINS 1
A Master Hashashim's Guild improves law and order in the region, and the quality of locally trained assassins.
3 Hashashim's Guild Headquarters 1 0.4 3 2 and event_counter ASSASSINS 1
The Hashashim's Guild Headquarters improves law and order in the region, and the quality of locally trained assassins.
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