Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Mongols / Qarachu Huntsmen
Broken Crescent 2.02 破碎的新月 2.02
The Mongols The Mongols
Units List 兵種單位
4. Dhow
Previous unit 上一個兵種Beja Tribesmen Nokud Missile CavalryNext unit 下一個兵種
Qarachu Huntsmen
Qarachu Huntsmen
Rate 評分: 0 ratings 個評分
No ratings 無評分
Views 查看: 279
Class and category 兵種 missile infantry
Soldier 兵員數量 Mongol_Inf_Archer, 60, 0, 0.75
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, hardy, can_withdraw
Formation 陣形 2, 3, 2.4, 2.4, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 1, arrow_m, 195, 22, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 3, 4, 1, leather
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 0, 3, 1, 3, 1
Mental 士氣 9, low, untrained
Cost 招募成本 1, 245, 102, 89, 54, 245
Unit Description 兵種描述
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Qarachu Huntsmen Even without their horses, Mongol warriors make for excellent and well disciplined missile troops. With little or no armour, these archers are best at weakening enemies from a distance with their powerful composite bows and moving in with small hand weapons when the enemy are virtually beaten, as these troops stand little chance in tough melees.

Facebook Comments
Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Town Watch 1 0.5 1 1 and hidden_resource recruit_kwarz
The Town Watch have the minimum equipment and resources needed to train infantry.
2 Town Watch 1 0.25 1 1 and hidden_resource cbr_kwarz
The Town Watch have the minimum equipment and resources needed to train infantry.
3 Town Guard 1 0.4 1 2 and hidden_resource recruit_kwarz
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
4 Town Guard 1 0.2 1 2 and hidden_resource cbr_kwarz
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
5 City Watch 1 0.3 2 3 and hidden_resource recruit_kwarz
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
6 City Watch 1 0.15 2 3 and hidden_resource cbr_kwarz
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
7 Militia Drill Square 1 0.25 2 4 and hidden_resource recruit_kwarz
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
8 Militia Drill Square 1 0.13 2 4 and hidden_resource cbr_kwarz
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
9 Militia Barracks 1 0.2 3 5 and hidden_resource recruit_kwarz
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
10 Militia Barracks 1 0.11 3 5 and hidden_resource cbr_kwarz
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
11 Bowyer 1 0.5 1 1 and hidden_resource recruit_kwarz
A Bowyer allows for the recruitment of basic missile units.
12 Bowyer 1 0.25 1 1 and hidden_resource cbr_kwarz
A Bowyer allows for the recruitment of basic missile units.
13 Practice Range 1 0.4 1 2 and hidden_resource recruit_kwarz
A Practice Range allows for the recruitment of missile units.
14 Practice Range 1 0.2 1 2 and hidden_resource cbr_kwarz
A Practice Range allows for the recruitment of missile units.
15 Archery Range 1 0.3 2 3 and hidden_resource recruit_kwarz
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.15 2 3 and hidden_resource cbr_kwarz
An Archery Range allows for the recruitment of well trained missile units.
17 Marksman's Range 1 0.25 2 4 and hidden_resource recruit_kwarz
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.13 2 4 and hidden_resource cbr_kwarz
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net