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Peltastoi
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Views 查看: 342
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Class and category 兵種 |
missile infantry
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Soldier 兵員數量 |
ere_jav, 60, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2, 3, 2.4, 2.4, 2, square
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
4, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
1, 3, 1, flesh
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
-1, 2, -1, 2, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
3, low, untrained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 180, 73, 128, 45, 180
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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Those former militiamen from former Themata are very good with their javelins. Drafted into the Roman army they are armed in just their plain clothes, a small leather or wooden shield and plain iron helmet when available, is their only means of armor. Their best protection however is to move up to the enemy fire off their javelins and back out again, before the enemy missile troops or cavalry returns the favor. Heavily outclassed by better and further shooting archers, those militiamen have to fight against unfavorable odds. Even if they aren’t the most valuable troops of the Empire, their position in the Roman battleline is vital. Used in both the preliminary phase of the battle, but also to weaken a potential breakthrough point for the heavy cavalry to charge through, Peltastai are a cheap unit, whose usefulness is much greater than its value. Historically, Peltastai were skirmishing javeling throwing troops. Not ever fighting on their own but complimenting a larger force or army. Other names for a javelin throwing unit included Akontistai and Rhiptaristai. As unit names and designations changed a lot in the era of the E.Roman empire BC takes place on, there is no absolute truth on those names and what each of those would mean at any given time. Still, historical continuity and some depictions, can give us a rough idea of what each unit would do in battle. Peltastai are the former soldiers of Themata who in decades of neglected became militia from tactical army and who honed their skills in hunting, especially dangerous game as boars. While they are useful, they are not soldiers and in the first sign of trouble, they will break. A wise commander should know this limit and not stray beyond it.
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Ownership factions 擁有勢力 |
Peltastoi missile infantry Peltastai are javelin throwing skirmishers, who should be recalled once they unleash their javelins at the enemy.
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Peltastoi missile infantry Peltastai are javelin throwing skirmishers, who should be recalled once they unleash their javelins at the enemy.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.25 |
1 |
1 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
A Bowyer allows for the recruitment of basic missile units. |
4 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
5 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.5 |
1 |
1 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
A Bowyer allows for the recruitment of basic missile units. |
6 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
A Bowyer allows for the recruitment of basic missile units. |
7 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.25 |
2 |
2 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
A Practice Range allows for the recruitment of missile units. |
8 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
9 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
A Practice Range allows for the recruitment of missile units. |
10 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
11 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.29 |
2 |
2 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
A Practice Range allows for the recruitment of missile units. |
12 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
A Practice Range allows for the recruitment of missile units. |
13 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.19 |
2 |
3 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
An Archery Range allows for the recruitment of well trained missile units. |
14 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
15 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
An Archery Range allows for the recruitment of well trained missile units. |
16 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.26 |
2 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
17 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
3 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
An Archery Range allows for the recruitment of well trained missile units. |
18 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.26 |
2 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
An Archery Range allows for the recruitment of well trained missile units. |
19 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.15 |
3 |
4 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
20 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
3 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
21 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
3 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
22 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.18 |
3 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
23 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
3 |
4 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
24 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.18 |
3 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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