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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Eastern Roman Empire / Peltastoi
Broken Crescent 2.02 破碎的新月 2.02
The Eastern Roman Empire The Eastern Roman Empire
Units List 兵種單位
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Peltastoi
Peltastoi
Rate 評分: 2 ratings 個評分
Legendary unit 極度推薦
Views 查看: 342
Class and category 兵種 missile infantry
Soldier 兵員數量 ere_jav, 60, 0, 0.6
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw
Formation 陣形 2, 3, 2.4, 2.4, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 副武器 4, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Primary armour 主防禦 1, 3, 1, flesh
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -1, 2, -1, 2, 0
Mental 士氣 3, low, untrained
Cost 招募成本 1, 180, 73, 128, 45, 180
Unit Description 兵種描述
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Peltastoi Those former militiamen from former Themata are very good with their javelins. Drafted into the Roman army they are armed in just their plain clothes, a small leather or wooden shield and plain iron helmet when available, is their only means of armor. Their best protection however is to move up to the enemy fire off their javelins and back out again, before the enemy missile troops or cavalry returns the favor. Heavily outclassed by better and further shooting archers, those militiamen have to fight against unfavorable odds. Even if they aren’t the most valuable troops of the Empire, their position in the Roman battleline is vital. Used in both the preliminary phase of the battle, but also to weaken a potential breakthrough point for the heavy cavalry to charge through, Peltastai are a cheap unit, whose usefulness is much greater than its value. Historically, Peltastai were skirmishing javeling throwing troops. Not ever fighting on their own but complimenting a larger force or army. Other names for a javelin throwing unit included Akontistai and Rhiptaristai. As unit names and designations changed a lot in the era of the E.Roman empire BC takes place on, there is no absolute truth on those names and what each of those would mean at any given time. Still, historical continuity and some depictions, can give us a rough idea of what each unit would do in battle. Peltastai are the former soldiers of Themata who in decades of neglected became militia from tactical army and who honed their skills in hunting, especially dangerous game as boars. While they are useful, they are not soldiers and in the first sign of trouble, they will break. A wise commander should know this limit and not stray beyond it.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Bowyer 1 0.25 1 1 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.18 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.18 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.3 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.5 1 1 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.3 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.25 2 2 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.18 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.18 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.24 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.29 2 2 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.24 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.19 2 3 and hidden_resource cbr_ere and event_counter ai_is_ere 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.18 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.18 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.26 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.23 2 3 and hidden_resource recruit_ere and event_counter ai_is_ere 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.26 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.15 3 4 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.16 3 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.16 3 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.18 3 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.2 3 4 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.18 3 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Marksman's Range allows for the recruitment of elite missile units.
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