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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kypchak Confederacy / Kypchak Javelinmen
Broken Crescent 2.02 破碎的新月 2.02
The Kypchak Confederacy The Kypchak Confederacy
Units List 兵種單位
2. Cog
Previous unit 上一個兵種Kypchak Bowmen Nomad BowmenNext unit 下一個兵種
Kypchak Javelinmen
Kypchak Javelinmen
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Class and category 兵種 missile infantry
Soldier 兵員數量 turkoman_northern_light_javelinman, 60, 0, 0.6
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw
Formation 陣形 2, 3, 2.4, 2.4, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 11, 1, javelin, 50, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 副武器 3, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 主防禦 1, 3, 1, flesh
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -1, 0, -2, 3, 2
Mental 士氣 6, low, untrained
Cost 招募成本 1, 225, 92, 128, 45, 225
Unit Description 兵種描述
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Kypchak Javelinmen Many peoples have joined the Kypchak confederacy either by their free will or by pressure. Those who joined reluctantly have to perform the lowest and most dangerous duties on the battlefield. Not even granted a horse they have to move close to the enemy and shower him with javelins, protected only by a small wooden buckler and their woolen clothing. If their enemy comes too close, these men would do well to run for their lives, for this is the only thing left to them.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Bowyer 1 0.17 1 1 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.12 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.12 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.2 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.33 1 1 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.2 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.2 2 2 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.14 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.14 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.24 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.25 2 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.24 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.14 2 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.13 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.13 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.23 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.2 2 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.23 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.12 3 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.13 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.13 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.2 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.22 3 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.2 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
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