Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kypchak Confederacy / Kypchak Tribal Cavalry
Broken Crescent 2.02 破碎的新月 2.02
The Kypchak Confederacy The Kypchak Confederacy
Units List 兵種單位
2. Cog
Previous unit 上一個兵種Kypchak Noble Archers Kypchak Cavalry AuxiliaNext unit 下一個兵種
Kypchak Tribal Cavalry
Kypchak Tribal Cavalry
Rate 評分: 0 ratings 個評分
No ratings 無評分
Views 查看: 235
Class and category 兵種 missile cavalry
Soldier 兵員數量 turkoman_northern_light_horse_archer, 40, 0, 0.6
Mount 騎乘座騎 bc fast pony, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
Formation 陣形 2, 3, 3, 6, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 3, arrow_ha_l, 130, 48, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 4, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 1, 3, 1, flesh
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -1, -1, 0, 1, 1
Mental 士氣 9, low, untrained
Cost 招募成本 1, 592, 278, 89, 51, 592
Unit Description 兵種描述
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Kypchak Tribal Cavalry The biggest bulk of a Kypchak raiding company is comprised of these men. They are Turkic nomads who do not possess anything besides their horse and their bow, bolstering Kypchak armies with the slight hope of getting a little bit of the loot that the nobles will leave for them. Their decent archery skills are useful, but their lack of armour and close combat experience makes them vulnerable.

Facebook Comments
Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Stables 1 0.17 1 1 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.12 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.12 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.2 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
5 Stables 1 0.4 1 1 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
6 Stables 1 0.2 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.2 2 2 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.14 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
9 Knight's Stables 1 0.14 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
10 Knight's Stables 1 0.24 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
11 Knight's Stables 1 0.3 2 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
12 Knight's Stables 1 0.24 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
13 Baron's Stables 1 0.14 2 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
14 Baron's Stables 1 0.13 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
15 Baron's Stables 1 0.13 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
16 Baron's Stables 1 0.23 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.25 2 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.23 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.12 3 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.13 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.13 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
22 Earl's Stables 1 0.2 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
23 Earl's Stables 1 0.26 3 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
24 Earl's Stables 1 0.2 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
25 King's Stables 1 0.11 3 5 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
26 King's Stables 1 0.16 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
27 King's Stables 1 0.16 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
28 King's Stables 1 0.25 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
29 King's Stables 1 0.25 3 5 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
30 King's Stables 1 0.25 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net