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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kypchak Confederacy / Nomad Bowmen
Broken Crescent 2.02 破碎的新月 2.02
The Kypchak Confederacy The Kypchak Confederacy
Units List 兵種單位
2. Cog
Previous unit 上一個兵種Kypchak Javelinmen Kypchak Noble ArchersNext unit 下一個兵種
Nomad Bowmen
Nomad Bowmen
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No ratings 無評分
Views 查看: 249
Class and category 兵種 missile infantry
Soldier 兵員數量 kypchak_medium_bowman, 50, 0, 0.75
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, start_not_skirmishing
Formation 陣形 2, 3, 2.4, 2.4, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 2, arrow_m, 190, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 3, 11, 0, leather
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 0, -1, -3, 2, 1
Mental 士氣 13, disciplined, untrained
Cost 招募成本 1, 473, 203, 99, 60, 473
Unit Description 兵種描述
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Nomad Bowmen Devout pagans, these men do not take kindly to Christians and Muslims who would encroach upon their lands. They know how to use their powerful bows dismounted, having in its use since boyhood. They can stay out of an enemy’s sight well enough, but will welcome a good mêlée if the enemy comes too close.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Practice Range 1 0.3 1 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.23 1 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
3 Archery Range 1 0.13 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
4 Archery Range 1 0.13 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
5 Archery Range 1 0.23 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
6 Archery Range 1 0.33 1 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
7 Archery Range 1 0.23 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.22 1 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
9 Marksman's Range 1 0.13 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
10 Marksman's Range 1 0.13 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
11 Marksman's Range 1 0.2 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
12 Marksman's Range 1 0.4 2 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
13 Marksman's Range 1 0.2 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
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