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Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kypchak Confederacy / Dismounted Nomad Lancers
Broken Crescent 2.02 破碎的新月 2.02
The Kypchak Confederacy The Kypchak Confederacy
Units List 兵種單位
2. Cog
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Dismounted Nomad Lancers
Dismounted Nomad Lancers
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Class and category 兵種 spearmen infantry
Soldier 兵員數量 kypchak_dismounted_medium_lancers, 60, 0, 0.75
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, hardy, can_withdraw
Formation 陣形 1.1, 2, 2.5, 2.5, 4, square
Hit points 生命值 1, 0
Primary weapon 主武器 2, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, spear
Secondary weapon 副武器 0, 1, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 主防禦 3, 6, 2, leather
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 0, -3, -3, 0, 2
Mental 士氣 10, normal, untrained
Cost 招募成本 1, 268, 112, 61, 54, 268
Unit Description 兵種描述
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Dismounted Nomad Lancers A man of the steppes was rarely willing to descend from his horse, his loyal battle companion. When the need for infantry arose, a unit of horsemen would dismount and rely on their mobile brothers to fill the role of light cavalry. These men don’t take kindly to any enemy who thinks they have the audacity to defy them. Armoured in leather overcoats, and clutching spears, they will hold the line, for a while.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Town Watch 1 0.3 1 1 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
The Town Watch have the minimum equipment and resources needed to train infantry.
2 Town Watch 1 0.2 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
The Town Watch have the minimum equipment and resources needed to train infantry.
3 Town Watch 1 0.2 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
The Town Watch have the minimum equipment and resources needed to train infantry.
4 Town Watch 1 0.4 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
The Town Watch have the minimum equipment and resources needed to train infantry.
5 Town Watch 1 0.7 1 1 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
The Town Watch have the minimum equipment and resources needed to train infantry.
6 Town Watch 1 0.4 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
The Town Watch have the minimum equipment and resources needed to train infantry.
7 Town Guard 1 0.6 2 2 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
8 Town Guard 1 0.4 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
9 Town Guard 1 0.4 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
10 Town Guard 1 0.8 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
11 Town Guard 1 0.7 2 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
12 Town Guard 1 0.8 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
13 City Watch 1 0.34 2 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
14 City Watch 1 0.3 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
15 City Watch 1 0.3 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
16 City Watch 1 0.6 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
17 City Watch 1 0.79 2 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
18 City Watch 1 0.6 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
19 Militia Drill Square 1 0.4 3 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
20 Militia Drill Square 1 0.4 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
21 Militia Drill Square 1 0.4 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
22 Militia Drill Square 1 0.8 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
23 Militia Drill Square 1 0.92 3 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
24 Militia Drill Square 1 0.8 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
25 Militia Barracks 1 0.38 3 5 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
26 Militia Barracks 1 0.5 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
27 Militia Barracks 1 0.5 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
28 Militia Barracks 1 1 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
29 Militia Barracks 1 0.88 3 5 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
30 Militia Barracks 1 1 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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