Hosarii Lancers 東羅馬輕型槍騎兵
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Class and category 兵種 |
heavy cavalry
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Soldier 兵員數量 |
ere_light_lancer, 32, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2, 4.4, 3, 6, 2, square, wedge
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
6, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
5, 7, no, 0, 0, melee, melee_blade, piercing, sword, 40, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
3, 5, 3, leather
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
5, 0, -2, -4, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
9, impetuous, trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 610, 200, 120, 95, 610, 4, 180
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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Hosarioi (greekified version of hosarii) were medium lance/sword cavalry. While heavier and more durable than Trapezitoi, their main force lies in their charge, not exactly their staying power. A wise commander would attack with them, then break off contact, regroup and attack again. They wore simple iron helmets with leather aventails, those that did wear any helmets at all and relatively light armor ( an “esolorikon” ¾ inch or more thick padded cloth gambeson and sometimes light lamellar “klibanion” corselet above that) and rode unarmored horses which explains their lack of staying power.
They are good horsmen though, and better fighters than their position in the ERE war machine would indicate. They are armed with a “kontarion” spear and also a “paramerion” sword which is one-edged, sligthly curved like a scimitar and worn at the waist. A commander who has studied “strategikon” or other war manuals would know that they should be deployed in “hit and run” tactics, as their speed, maneuverability, and lack of decent armor dictates. To use them against more armed opponents or spear infantry is to throw them away.
The Hosarioi/Hosarii were one of the oldest horsemen units ERE would field. There is a theory that their name comes from “cohors”, but another one maintains that their name came from the goth word for horse aka “horsa” which became latinised and with the addition of “-arii” became horsemen, much like “spatha”+”arii” became spatharii (greekified latin : spatharioi). Hosarioi may be one of the few units to survive ERE’s downfall by having its name used (albeit changed) by later day “Hussars” even if the relationship between “hussars” and hosarii” is shaky to say the least.
They would be used as “akrites” or frontiersmen along with Trapezitoi, in denying their Gazi Turkmen counterparts of the uc/akra (frontier no man’s land) passage to the E. Roman empire, and maybe counterattacking the Turkish lands whenever possible. Light and fast they must always be on the move, as getting bogged down would be their undoing.
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